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Knights WithinNewsGlacial - Patch Notes (360)
In-game event

Glacial - Patch Notes (360)

Knights Within · published 2 Mar 2026, 05:46 UTC

All newsPlayers around this dateRead on Steam

New

  • 15 new beacons (3 existing replaced)

  • New damage type: Glacial

  • 4 new mechanics: pulse, embers, ice shards, iceberg. Incorporated into new beacons 

    • Expect FX updates for these in the future

Updates

  • Piercer firearm has been renamed to Stiletto and now deals Glacial damage

  • Power Alloy now adds Rending damage

  • Shockwave has been renamed to Frostwave and now adds Glacial damage

  • 6 plain stat increasing beacons have been moved into the Path leveling/stats system

    • Movement speed added to Skirmisher and Rampage

    • Concussive damage added to Brutal

    • Rending damage added to reaper

    • Status resistance added to Behemoth

    • Expect more of these and a new way of adding stats to the options in the future

  • Path stats that affect attribute regeneration now improve the delay as well as the rate (was just the rate)

  • Increased the chance of seeing already active beacons in all option pools

  • Beacons

    • (Shatter) is now Debuff on Crit (was bleed)

    • (Cooldown) now grants passive overcharge generation (was simply a % generation increase)

    • (Storm) now counts as a Shock for perks

    • (Sprint shocks) now scales frequency instead of damage

    • (Shock on attack) now scales chance instead of damage

    • (Lightning Rod) Now is chance for lightning when applying the status (was during ticks)

    • (Thor & Soluble) Now correctly scale with perk damage and range, beacon stacks chance now

    • (Caltrops) stacks radius now (was slow duration)

    • (Status Burst) Now deals 25% damage +10% per stack (was damage based on status duration)

    • (Piercing) now deals Glacial damage (was molten)

  • Beacon shop items now show damage type (if relevant)

  • Detailed tooltips now show keywords (will take me some time to get them all in properly)

  • Static Discharge now counts as Shocks for perks

  • Removed the glow around player and enemies when crossing hologram contact material thresholds (improves visual clarity and performance)

  • Improved visuals and performance of Fallen rectangular/wall style explosions

Fixes

  • (Thor & Soluble beacons) now correctly scale with perk damage 

  • (Status Burst) Now correctly scales with perk damage

More from Knights Within

Other announcements

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