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Dig, Dig, DieNewsPatch Notes 0.36.1
In-game event

Patch Notes 0.36.1

Dig, Dig, Die · published 12 Feb 2026, 16:15 UTC · build 21904758

All newsPlayers around this dateRead on Steam

This update focuses on improving stability, fixing critical multiplayer issues, and polishing core gameplay systems.
We’ve addressed several lobby and mini-game problems, refined damage mechanics, improved controls, and made adjustments to map generation for a more varied experience.

Thank you for your feedback — it helped us identify and resolve many of these issues. More improvements are on the way!


🔧 Networking & Lobby Fixes

  • Fixed an issue where the host could not join a new game created by a guest from their lobby.

  • Fixed connection issues with Steam lobbies.

  • “Start Solo Game” now launches a Steam lobby by default.

  • Added a Steam friend invite window (friends can only be invited while on the Hub level).

  • Mini-games are no longer client-bound — all players can now continue a started mini-game.

  • Fixed an issue where an unfinished mini-game prevented other players from playing it.


🎮 Gameplay

  • Stone coffins and similar objects now open with E.

  • Updated controls for interacting with stone coffins.

  • Adjusted fall damage.

  • Fixed falling overboard.

  • Adjusted percentage-based damage.

  • Adjusted weapon damage.

  • Added damage direction indicator.

  • Fixed stun animation for the grave skeleton.

  • Fixed character behavior when standing up from crouch.

  • Increased dice mini-game speed.

  • Slightly improved map generation for more varied layouts.


🖥 UI & Other Fixes

  • Fixed UI issues in the main menu.

  • Fixed a bug where multiple tabs could be opened on top of each other in the main menu using arrow keys.

  • Fixed an issue where cobwebs would carry over between levels.

  • Updated monster Cello text.

  • Removed Trump skin.


Let’s stay in touch on our social media:🐦 Twitter/X: https://x.com/Digdigdiegame💬 Discord: https://discord.gg/zzS9m6ApPx

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