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FactorioNewsVersion 2.0.73 released as stable
Game update

Version 2.0.73 released as stable

Factorio · published 23 Jan 2026, 08:40 UTC

All newsPlayers around this dateRead on Steam

Gui

  • Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

Bugfixes

  • Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more
  • Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more
  • Fixed a crash when reading LuaPlayer::blueprints in a simulation.
  • Fixed a crash related to give-item modifier not rejecting count of 0. more
  • Fixed that the default config.ini file would not be written on first startup. more
  • Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more
  • Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more
  • Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more
  • Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more
  • Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more
  • Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more
  • Fixed inserter control behavior not updating stack size when selecting different signal. more
  • Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more
  • Fixed a crash when ammo spoils in cars or spider vehicles. more
  • Fixed a crash when mods would create surfaces during built events on space platforms. more
  • Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more
  • Fixed a crash when migrations remove a lighting attractor. more
  • Fixed a crash when mods error during ghost revival. more
  • Fixed transparent tile sprites on aquilo.
  • Added missing Lua defines for cargo landing pad logistic points. more

Scripting

  • Added LuaEntity::send_to_orbit_automatically read/write.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.

More from Factorio

Other announcements

All news
Community7 Aug 2026Friday Facts #445 - The Biters Bite BackHello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way. Read the full post on our website .Community26 Jun 2026Friday Facts #444 - 2.1 Experimental releaseHello, we hope your week has been pleasant. Read the full post on our website .Game update23 Jun 2026Version 2.0.77 released as stableBugfixes · Fixed a clipping issue on cargo pods attached to rockets more · Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more · Fixed that rocket silos could deadlock due to mod changes. more · Fixed a crash when specific entities are killed without a source. more · Fixed that time passed wait condition wasn't reset when manually pressing go-to button to…