Cyclopean II: The Dreamlands · published
I am going to be putting some updates here, while the game is in development. My hope is to have a working demo ready by February but we'll see if that is feasible with time.
For now I just want to start mentioning some of the new features, and ways in which this game will be different than the original (Cyclopean: The Great Abyss).
I am working on re-making the enemy art larger (from 128 x 128 to 256 x 256 pixels) and in four colors. In addition to this, they will now appear on screen during encounters, even in the overworld, where enemy icons are very small.
Obviously, I am busy making new areas, new creatures and new items, but I wanted to also mention those small areas where the game will work slightly differently than the original.