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MikNewsMik Devlog 14 - Patreon & Community Translation
Community

Mik Devlog 14 - Patreon & Community Translation

Mik · published 7 Aug 2025, 14:20 UTC

All newsPlayers around this dateRead on Steam

Hi hello, its the first of the month 7th of the Month and its time for another bi-monthly devlog. I apologize for delay, I wasnt home so I wasnt able to write a proper devlog (although this one is pretty short as well lol)

Mik has hit 6100 wishlists, from under 4000 before 0.2 released. This is crazy to wrap my mind around and I cannot understate how blessed I am. Thank you to all the new (and old) players and my discord members who provided valuable feedback and bug reports! (We also hit 200 members on the discord!!)

If you want more updates and stuff join my discord. If you want to give feedback you can use the new feedback form.

Before the actual devlog there are 2 points id like to touch on:

Patreon

advertisement time!!

A few people asked for a place to donate so I finally made a patreon. The game will be free so if you want to support me you can do so here. Dont expect a lot of posts or benefits tho, treat it like a donation.

Membership includes Mik OST (+scrapped tracks) download, discord role & channel, inclusion in the supporters section of the game (from tier 2 on).

Im planning on making a few posts on lore / development or whatever you want but dont expect them to come regularly (or a lot).

Patreon LINK:

https://patreon.com/stefaaan

Community Translation

The game has gotten lots of traffic from non english speaking countries and especially Russian speakers have requested / offered a translation. I will be slowly starting to build a community translation project (because AI is definitely not going to work), starting with this google form. It is just an application form, and I will contact people when the project can / will actually start.

Due to legal procedures, any translator will have to sign a contract giving me full rights to their work so I cant get sued later on.

0.2 Release - Level 2 Finished

Last devlog i said that i hoped both 0.2 and the Demo will launch before this devlog...

The game content for the Demo is now fully implemented, only polish and the ingame settings menu are missing now. Due to this, the next update (0.2.2) will move the game out of open alpha and into open beta. The Demo will hopefully launch at some point during the coming month(s).

The actual devlog part of this... devlog will be a bit shorter than usual because almost the entirety of the past 2 months have been spent on finishing and optimising Level 2 and I dont have time to in depth on the development right now. (If anybody is interested let me know on my patreon and ill make a post).

The second level features 7 distinct areas and doubles the current playtime. It has much more variety (especially in colors) as the first level and also just looks better.

Ill let the pictures speak for themselves but id suggest you just play the game or check out the new steam screenshots.

Theres also some cool new secrets and 3 new achievements.

Creatures

The game features 2 creatures now. The plimbo (stolen from shatterfarms) and the quibble. They can be found in 2 secrets in the game and have some pretty important lore relevance.

Lore rework

All the lore & logs & notes (and i mean ALL lore) from the previous versions has been completely rewritten and is now (hopefully) less confusing and tells an actual story.

Other Stuff

  • Music Rework & New Radio Tracks

  • Big game optimisation

  • More movement fixes

  • Steam page & advertisement material rework

If youre interested in all the new stuff check out this changelog:

Thank you for reading another (shorter) devlog and thank you for all your support

-Stefaaan!!

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