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Portal with RTXNewsPortal with RTX Update: Now With DLSS 4 & RTX Neural Radiance Cache
Major update

Portal with RTX Update: Now With DLSS 4 & RTX Neural Radiance Cache

Portal with RTX · published 19 May 2025, 05:58 UTC · build 18508207

All newsPlayers around this dateRead on Steam

Today, Portal with RTX is being upgraded with DLSS 4 with Multi Frame Generation, multiplying framerates, as well as the transformer model for Ray Reconstruction and DLAA, enabling even better image quality. Portal with RTX is also adding RTX Neural Radiance Cache (NRC), a neural shader that improves indirect lighting, as well as a bevy of performance optimizations.

For more details, read the GeForce article here.

Release Notes:

  • Added DLSS 4 with Multi Frame Generation, and the new AI transformer models for DLSS Ray Reconstruction and DLAA. RTX 50-Series owners can now multiply framerates with 3X and 4X modes, generating up to 3 additional frames per rendered frame, while all RTX users can experience the transformer model for Ray Reconstruction and DLAA to elevate image quality with greater detail, improved stability, and reduced ghosting. To activate DLAA, navigate to the advanced graphical menu and choose “Full Resolution” in the DLSS mode menu.
  • Added RTX Neural Radiance Cache (NRC), a neural shader that leverages neural networks to estimate indirect lighting more accurately and performantly. With NRC, fully ray traced lighting not only looks better but is more responsive as well. NRC features multiple quality levels, each automatically selected based on the graphical preset being used. NRC quality levels can also be manually adjusted from the advanced graphics menu under the “indirect illumination” options.
  • Added a new texture streaming system that optimizes VRAM usage to maximize texture quality within the available video memory budget
  • Made various performance improvements and memory usage optimizations
  • Changed the behavior of default graphical presets.
  • Optimized RTX Remix’s shader compilation process, reducing shader compilation time. Also added an on screen notification when shaders are actively being compiled.
  • Updated NVIDIA Real-time Denoising (NRD) library to 4.13 for better performance, as well as sharper and more stable denoising
More from Portal with RTX

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Community14 Mar 2024Portal with RTX - NVIDIA DLSS 3.5 With Ray Reconstruction and RTX IO AddedToday, Portal with RTX is upgrading to NVIDIA DLSS 3.5 , leveraging its AI-powered Ray Reconstruction technology to improve the fidelity of full ray tracing, and the responsiveness of dynamic lighting effects. And with the introduction of NVIDIA RTX IO, texture loading times are accelerated, and the file size of the game has been reduced. Read on to learn more. NVIDIA DLSS 3.5 With Ray Reconstr…In-game event14 Mar 2024Portal with RTX - Update NotesRelease Notes: · Added NVIDIA DLSS 3.5 with Ray Reconstruction · Added NVIDIA RTX IO support · Update dxvk-remix to 0.4 · Added POM materials · Fixed content issues · Optimized CPU perf · New “secret” cubes · Numerous bug fixes and overall improvements to stability Source Engine: · Updated gameinfo text to allow for main menu logo · Added gamelogo.res to account for main menu logo parameters ·…Community18 Jul 2023Portal: Prelude RTX Now AvailablePortal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valve’s award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Portal with RTX was created using NVIDIA RTX Remix , a free, upcoming modding platform built on NVIDIA Omniverse , which…