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Path to ProsperityNewsPatch 0.8.1.17
Game update

Patch 0.8.1.17

Path to Prosperity · published 3 May 2025, 12:54 UTC · build 18331957

All newsPlayers around this dateRead on Steam

- Added gatherable resource clusters
- Added seed gathering mechanic
- Changed linen maker to being a processing building
- Added flax, medicinal tonics, and medicine to the game
- Changed respawn mechanic to requiring medicine
- Added new pirate camps to early Pirates Peak area
- Added linen as a construction resource
- Added building upgrading
- Fix for tutorial getting stuck in chapter 2.
- Interim upgrade to tutorial for new mechanics

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In-game event16 Jul 2026Update 228 - Trade and Contract ChangesHi everyone, It’s been difficult to find time to work on the game over the last 2 months, so there was not enough for an update until now - but I am finally at the point where I can give you an insight into the upcoming changes to trade and contracts. So let me talk you through the changes so far, and what I was aiming for at each point: When the game first came out and was focused on quicker m…In-game event15 May 2026Update 227 - New HUD, Settlement Panel, Names, and MoreHi everyone, The last two weeks were very productive, and I decided to do a quick post to talk about some of the changes. One of the changes of the last weeks was a change in the look of the HUD (today’s image). The previous purple with silver borders was a last minute introduction just before the initial release of the game, and I think it was falling a little behind the look of the other elem…In-game event23 Apr 2026Update 226 - Inventory RepresentationHi everyone, My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs. As for the inventory representation, I was able to implement this for both the warehouse and the market (for now), with more to follow incrementally. For the warehouse, the representation is generic, meaning that…