After three years of development, countless builds, and endless R&D iterations to get every detail right, we finally have it: our release date.
We promised a June release, but you know what they say: “A wizard is never late, nor is he early, he arrives precisely when he means to.” So, we decided to release the game earlier!
To celebrate, the new demo update is live! Check out the improvements before the 1.0 release.
Learn more about what Moonsigil Atlas has in store in our official Release Date Trailer 🔴
We’re also taking this opportunity to release the new version of the demo Over the past few months, we have listened to your feedback to improve the game and provide the best possible experience.
For those who played the previous version of the demo, here is a look at what’s new:
Improvement of the UI and UX : We have increased the size of the player character in the bottom-left to improve combat readability.
Some players even thought they were playing as the moon.
Improved overall balance: Following your feedback on game balance, we’ve made several adjustments for this new demo.
Full controller support: Once again, we’ve listened to the community to ensure the game is accessible to as many players as possible.
Demo save carry-over: Start your journey in the demo. Characters unlocks & mastery levels will carry over when the full game launches.
Major improvements to visuals and overall game feel
Cards & Sigils: Greatly improved card & sigil visuals and readability across the board.
New Content: Expanded the demo with new cards, encounters, strategies,
and artifacts.
New Animations: Added new character animations and dynamic camera movements for a
more immersive experience.
And of course, this is just a glimpse, the full release will include even more content!
As a fun example of what’s new: the five “Moon Blades” artifacts, which change their behavior based on the real-life phase of the moon. Thank you to the community for sharing their best ideas