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Food Processing SimulatorNewsv0.6.70: More Storage Rooms, Smarter Loading, and More Improvement
Major update

v0.6.70: More Storage Rooms, Smarter Loading, and More Improvement

Food Processing Simulator · published 3 Apr 2026, 10:39 UTC · build 22634408

All newsPlayers around this dateRead on Steam

Hi everyone, 😄

Thank you very much for your continued support, bug reports, and feedback. Your messages and detailed explanations have been extremely helpful in guiding our priorities, especially now as the factory expands and systems become more complex. This update continues our step-by-step approach by adding more storage capacity, improving delivery handling, and introducing new routing options for conveyor layouts.

Here is what is included in this version.


Main Updates

1. Cold Storage Expansion: Rooms 3 and 4

As factories grow, storage becomes one of the biggest bottlenecks. In this update, we are adding Cold Storage Rooms 3 and 4.

  • Between Factory Building 1 and Factory Building 2, we prepared additional rooms that can be used as new Cold Storage areas.

  • We also heard feedback about wanting a dedicated Supply Storage Room. After reviewing the needs, we decided not to separate it as a special room, since Supply Racks can already be placed inside Cold Storage.

  • This means these new Cold Storage rooms can also be used as supply storage if your playstyle requires it, especially if you want to place Supply Racks in a more organized space.


2. Supply Stock Information in the Project Menu

This was a frequent community request, and with the factory area becoming larger, being able to monitor supply stock without walking back and forth has become much more important.

To help you track how many supplies you currently have, the Project Menu now includes an additional view that shows your Supply Stock information. This displays the total stock of purchased supplies such as Commodities, Packaging, and Labels. You can filter and sort by quantity to the information shown in the menu.


3. Refined Truck Loading: Excess Items Become Remaining Boxes

We refined the truck loading process to handle overflow more cleanly.

  • If a delivery would result in extra items than the target, the excess will now be converted into a new box, instead of extra items to deliver.

  • The extra box will appear next to the truck and can be picked up by employees and returned to available Cold Storage.

This not make extra item to deliver, and makes overflow handling more consistent.


4. New Conveyor: Rotary Splitter Conveyor

A new conveyor type is now available: Rotary Splitter Conveyor.

  • This conveyor splits the line into 3 alternating outputs using a smart routing method.

  • If one of the output sides has no connected conveyor, it will automatically route to another available output instead.

This opens up more specialized layout options and makes complex multi-branch lines easier to build.


5. Vendor Truck Capacity Upgrade

Vendor Truck capacity has been increased.

  • At Reputation Level 10, Vendor Truck capacity can now reach a maximum of 960.


Improvements

1. Project Menu Update: Categories and Preparation Filters

We updated the Project Menu UI to make managing offers much easier.

  • Added category tabs: All, Active, and Offer.

  • Added a preparation filter with options: All, Today, 1 Day, 2 Days, and 3 Days.

This was a common request to help players quickly sort and focus on the right project type without manually scanning long lists.


2. Supply Purchase UI: +1 and +10 Buttons

Supply purchasing now supports quicker quantity selection.

  • Added +1 and +10 buttons for faster bulk purchasing without too many repeated clicking.

  • You can still set a specific quantity manually, and you can remove items from the Cart list if needed.


3. Label Machine Monitor: Focus Commodity Icon

We updated the Label Machine monitor display:

  • It now shows the selected Focus Commodity icon, instead of appearing blank right after deployment.


Bug Fixes

1. Employee Supplying Starter Machine While Focus Changes

Fixed an issue where employees could supplying a Starter Machine even after the Focus Commodity changed mid-process.

  • Employees will now stop supplying if the Focus Commodity no longer matches what they are holding.

  • They will try to return the item to an available Supply Rack.

  • If no suitable rack exists, they will drop the item near the Starter Machine instead.


2. Employee Restocking Labels Repeatedly in Mismatched Focus Cases

Fixed an issue where employees could repeatedly try to restock labels when the Focus Commodity did not match the remaining label type inside the machine.

  • A warning is now shown in Employee Settings when this mismatch occurs.

  • Employees will no longer attempt to restock when the label inside the machine does not match the focused label type.


Once again, thank you very much for all the support, reports, and feedback. We are continuing to record everything and prioritize updates based on feasibility and impact, while keeping the game stable as new expansion content rolls out.

If you encounter any issues after updating, please report them through the in-game Bug Report Menu and/or the Steam Discussions. Every report helps us validate fixes and improve the experience faster.

See you in the next update! 🥗🚚

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