Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
StoneshardNewsHotfix 0.9.4.10 - Changelog
Game update

Hotfix 0.9.4.10 - Changelog

Stoneshard · published 28 Mar 2026, 16:16 UTC · build 22548071

All newsPlayers around this dateRead on Steam
  • Craftsmen now pay more when buying items made with materials they have interest in.

  • Fixed the log message about the inability to rest appearing when loading a save with nearby enemies.

  • Fixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Storage via SHIFT+LMB.

  • Fixed the crash caused by the "Tunnel Through" ability.

  • Fixed ranged enemies in dark locations excessively trying to close the distance when the player character is standing on a lit tile.

  • Fixed some see-through wall segments in caves.

  • Improved the rendering of wooden walls in caves while in the fog of war.

  • Fixed the visual issue with the Candle Lantern clipping through large shields while hanging from the belt.

  • Improved mini-boss name generation for Chinese, Korean, and Japanese localizations.

  • Removed the lever highlight in the Prologue after it has been activated.

  • Fully depleted ore veins now leave behind Stones.

  • Fixed the color of light produced by candles.

  • The universal "Pick" option in the context menu of doors and containers has been split into "Pick" and "Pry Open" (for Lockpicks and Crowbars respectively).

  • Fixed "Resourcefulness" working on Stones as well.

  • Fixed "Startling Volley" not ending the character's turn when killing an enemy with the first shot.

  • Fixed the crash caused by a false option to use healing consumables from an open backpack while the Caravan Storage is also open.

  • Fixed the name display of the Black Boar Head when it's mounted on the wall.

  • Fixed the crash caused by inspecting the Supplicant during their transformation.

  • Fixed "Hooking Chop" pulling the target on a fumbled attack or when the attack deals no damage.

  • Fixed the bug with sling attacks still applying Stagger, Bleeding, Immobilization, etc. on fumbled shots.

  • Fixed the warning dialogue when accidentally attacking a peaceful NPC with dual weapons. A follow-up attack after the final warning should now immediately make the settlement aggressive towards you.

  • Fixed the incorrect Vision range calculation for "Iron Discipline".

  • Fixed the incorrect duration of "Constriction".

  • Fixed "Arcane Might" not granting its bonuses when dealing Arcane Damage.

  • Fixed the duplication of sling ammo when a shot is blocked by an enemy or hits a hallucination.

More from Stoneshard

Other announcements

All news
Game update17 Aug 2026Hotfix 0.9.4.25 - ChangelogFIXES · "Stolen Wine Is Always Bitter": fixed a softlock when selecting one of the dialogue options if the Wine Thief died on the same turn he attempted to surrender. · Fixed a crash when pressing ESC while holding an ingredient with the cursor if the Crafting window was full. · Fixed a crash caused by moving a Crowbar into a backpack during the prying animation. · Improved several localization…Community17 Jul 2026Devlog: WandsHello everyone! In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands. Wands are the final weapon type we had planned for the game - their magical nature made them particularly interesting to design on a conceptual level. Our overarching goal was to retain the traditional roguelike…Game update15 Jul 2026Hotfix 0.9.4.24 - ChangelogFIXES · "Tunnel Through": fixed a crash caused by the lack of suitable tiles when attempting to move with the skill. · Fixed "Blessed in Death" increasing the Damage Taken by allies. · Fixed "Onrush" reducing the Damage Taken by the target. · "Last Bastion": fixed a crash that could occur when blocking spell projectiles. · Fixed several animation issues when recruiting Alda. · Updated several l…