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Beards vs. Claws DemoNewsBeards vs. Claws - Play the First Release at June Next Fest!
In-game event

Beards vs. Claws - Play the First Release at June Next Fest!

Beards vs. Claws Demo · published 1 Apr 2026, 15:47 UTC

All newsPlayers around this dateRead on Steam

Greetings!

Welcome to my first developer update post for Beards vs. Claws!

I'm so excited to talk with you about the current state of our game, as well as our future plans!

But a quick tl;dr: The game is already fully playable. I’m preparing a public build for Steam Next Fest, with a focus on stability, content variety, and polish.

Current State of the Game

The core gameplay of Beards vs. Claws is already fully playable!

A fast-paced FPS set in a fully destructible and buildable environment.

Every wall is a future door; set charges, blow holes and surprise your enemies as you literally forge new pathways in real time.

Dig tunnels or build bridges to ambush and surprise your enemies from above with the 'digger/builder tool'.

In addition, Beards vs. Claws already has:

  • A range of maps, each exploring different layouts, verticality, and terrain interaction.

  • Gamemodes!

    • Shifting Hill (a moving King of the Hill variant)

    • Capture the Flag

    • King of the Hill

    • Team Deathmatch

    • Deathmatch (free-for-all)

    • Sandbox (cheats enabled)

  • Multiplayer against friends, or singleplayer with bots.

Steam Next Fest

I'm excited to share that Beards vs. Claws will proudly be participating in the coming (June 2026) Steam Next Fest!

This will be the first public playable version!* (since the early alpha releases on Itch.io)

The version released in the Steam Next Fest will not be limited in any way - you’ll be able to play any map and gamemode, with friends or bots, and explore the game freely.

If you wish, provide crucial feedback to help shape the future of our game!

More specifically, I am preparing for Next Fest with a lot of playtesting, some more content for variety, and lots and lots of polishing.

Register for the Playtest!

Additionally, registering for the game's playtest is now available!

I invite you all to register, and very soon I will open the game for playtesting!

I'm very excited and looking forward to hearing all your thoughts and feedback about the game!

Game Design Philosophy

When I first thought of and started designing Beards vs. Claws, I wanted to make something unique and exciting.

The goal was to build an FPS where the terrain isn't just part of the map, but something players actively shape and use.

This eventually led me to a sandbox FPS where the terrain isn't simply part of the environment, but a central feature of the core gameplay itself.

I expect lots of chaos to arise in multiplayer sessions as players dig, build, and breach holes in walls across the map. Players can literally attempt to block access to the objective, only to be bombarded with rockets and explosive charges from the enemy team.

How you approach each match is up to you, and that's the sandbox nature of our game, no two matches should feel the same.

More updates coming soon as development continues toward Next Fest!

More from Beards vs. Claws Demo

Other announcements

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Game update8 Sep 2026Update 0.2.7.5-betaIn this update, I am starting to lay the ground work for some much needed friends & multiplayer enhancements. I'm planning to add a friends list with a 'quick invite' button to allow your friends to quickly join your lobby and start playing! Plus, I have already begun to add in this update integration with Steam's Rich Presence feature. Full Changelog Added: · Streamer mode (hides other players…In-game event6 Sep 2026Update 0.2.7.4-betaHey guys! So it's been a while since my last update, a lot has been going on in my life in recent weeks. But I am making an effort to slowly get back to working on the game, as much as possible. Specifically, I am planning some essential new quality-of-life additions, as well as a whole host of new planned content, such as: · New maps · New weapons · More gameplay systems and mechanics · And mo…Game update13 Aug 2026Update 0.2.7.3-betaFull Changelog Fixed: · Level Editor: Playtesting levels · Bots not able to use ziplines