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Bullet SpeedNews0.16.0 – Servers & Combat Overhaul !
Major update

0.16.0 – Servers & Combat Overhaul !

Bullet Speed · published 8 Feb 2026, 12:44 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • Melee system redesigned for better responsiveness and impact.
  • Melee interaction with enemies now applies knockback to both entities.
  • Killing a non-player enemy with melee now refills your dash.
  • Improved Arena gamemode: better score handling, spawns, and AI behavior.
  • New death screen visual effect.

Multiplayer & Servers

  • Option to disable player damage on multiplayer servers (recommended for JMP servers).
  • Headless server support added.
  • Client-side lag compensation for movement.
  • Server-authoritative hit validation.
  • Players are now disconnected if their ping is too high.

JMP Servers (Guide)

  • JMP leaderboards are now supported on custom maps and multiplayer servers.
  • Two ways to make a JMP server:
    • Recommended: Use the server configuration file.
    • Or, on a fresh server:
      • Disable PvP damage (server options, or "mp_pvp_damages false" console command)
      • Use mp_set_mode JMP
      • Change the map to a JMP map (example: map jmp-bhop)


Animations & Visuals

  • New TPS Animation Pack 3:
    • Spray
    • Grab
    • Melee
    • Weapon switch





Fixes

  • Fixed developer camera issues (rec_cam).
  • Fixed audio playing during loading transitions when it shouldn’t.
  • Fixed several smaller issues and edge cases.
More from Bullet Speed

Other announcements

All news
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