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Dig IslandNewsDig Island Update 0.1.6 | QoL Improvements & Balance Tweaks
Game update

Dig Island Update 0.1.6 | QoL Improvements & Balance Tweaks

Dig Island · published 5 Feb 2026, 20:07 UTC

All newsPlayers around this dateRead on Steam

Hello Survivors,

Update 0.1.6 is now live for Dig Island Early Access. This update focuses on quality-of-life improvements, balance tweaks, and several gameplay fixes to improve overall flow and usability.


Dig Island is still available with a 10% Early Access Release discount.

Quality of Life Improvements

  • Players can now use items directly from their inventory while crafting.

  • Upgrade tooltips now display level change information more clearly.

  • Some item holding visuals and animations have been adjusted to feel more user-friendly.

  • Missing footstep sounds on metal surfaces have been added.

  • Ghost actor placement has been improved to be more intuitive and easier to use.

  • Visual issues caused by the split menu opened with the middle mouse button in the inventory have been fixed.

  • An issue preventing interaction with crafting stations at night in certain situations has been resolved.

  • River flow speed now increases during rainy weather.

  • Elevator ropes can now be freely swapped between Wood, Carbon, and Steel variants after installation.

  • Elevator base levels now affect elevator movement speed.

  • The GPS Watch now displays the day count.

  • Items dropped in water can now be collected.

Balance Changes

  • Starting from Level 2 shovels, tool energy usage has been reduced by 20%.

  • Hunger consumption has been reduced by 10%.

  • Fishing rewards have been increased.

  • The fishing mini-game duration has been extended, and the second mini-game has been made easier.

Gameplay & UI Fixes

  • Fixed an issue where survivor voice lines could trigger multiple times in certain situations.

  • The Research Scanner at Level 2 and 3 can now detect Crude Oil and other ore chunks.

  • Resolved a bug where notes could disappear and reappear after saving and loading the game.

  • Tracking icons have been added to the HUD compass for some to-do list objectives.

  • Campfire warning text has been changed from “Not enough energy” to “No fuel.”

  • The Deadpot indicator is now visible only to the owning player.

  • The Fill Mode input has been changed from C to V.

  • Fixed an issue where the campfire VFX would stop randomly.

  • Elevator rope descriptions have been updated.

We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.


Safe digging.

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