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Forest Doesn’t CareNewsA mushroom game that spiraled completely out of control
Major update

A mushroom game that spiraled completely out of control

Forest Doesn’t Care · published 10 Dec 2025, 18:39 UTC

All newsPlayers around this dateRead on Steam

FOREST DOESN’T CARE started as a simple mushroom-picking game and somehow grew into something far bigger than we ever planned. We kept adding one idea after another, and at some point the project began living its own life.

The new update is now live — I hope you enjoy it. A lot of new things have made it into the game.

I also want to clarify something important. Many people ask:
“Why is the game released and not in beta or Early Access?”
Because originally this was a tiny project — a peaceful walking simulator about wandering through the forest and collecting mushrooms. Those who were with us from the very beginning remember that it was never meant to become a giant survival sandbox.

But after release, the community wanted more — and we decided to grow the game together with you.
Steam unfortunately doesn’t allow putting a released game back into Early Access, so the only direction is forward. You asked for more content, and we’re adding it regularly.

What’s coming next:
– a full skill and progression system
– new mechanics and new content
– dedicated servers so you can host your own worlds and game modes

The game is developed by just two people, so every bug report, suggestion, and piece of feedback is incredibly valuable to us. You genuinely help us shape and improve this strange forest.

After this big update I’m a bit exhausted, so I’ll be taking a short break to recharge.
Thank you all for being here with us — and peace to everyone ❤️🌲

More from Forest Doesn’t Care

Other announcements

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Game update30 Aug 2026HOTFIX#2 8/30/2026Dynamic Encounter Pacing Update - Added dynamic per-player pacing for hostile encounters. - Hostile spawn weights now react to recent combat pressure, alternating action with recovery periods. - New characters receive an initial action boost to make the opening more engaging. - Peaceful wildlife and peaceful-only spawn zones remain unaffected. - Improved multiplayer tracking so encounter pacing…Game update30 Aug 2026HOTFIXES 8/30/2029Fixed enemies continuing to attack dead targets. · Fixed AI getting stuck after killing another creature. · Restored reliable player detection and combat reactions. · Fixed severe combat shaking and unstable rotation for ranged enemies. · Improved aiming so shots better match the weapon’s direction. · Fixed target switching after the current enemy dies. · Improved transitions between combat and…In-game event28 Aug 2026Campfire Rework, Rainwater Collector & Survival Improvements | PATCH 8/28/2026Complete Campfire Rework The campfire is now significantly more immersive and features a fully redesigned cooking system: · Food and water containers are now physically placed around the fire. · Three cooking slots are available by default. · Three additional slots can be unlocked individually using stones. · Every item has its own cooking timer. · Cooking pauses when the fire goes out. · Raw f…