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PowerplayNewsMajor Update
Major update

Major Update

Powerplay · published 7 Dec 2025, 01:17 UTC

All newsPlayers around this dateRead on Steam

We added a ton of things to the game since the last update, and we can confirm that the core redesign that went on in early October has provided the right foundation for a solid Factorio RTS experience.

Building dependency system

Introduced a building dependency system. This makes the early game more straightforward, as you need to build some core buildings first, and then decide what to build depending on your play style and priorities.

Improved logistics

  1. We added a "Connect" targeted ability to some buildings, that allows you to automatically create and configure the conveyor / inserter infrastructure between two buildings. As long as you have the necessary conveyors and inserters in the inventory. This dramatically reduces the cognitive load required to build your industrial chain.

  2. Production buildings can now directly output into the global inventory, instead of forcing you to manually collect the output. This further reduces the cognitive load required for base building, without removing the incentive for automation.

New building: The logistics bay

New structure: Walls

New building: The shipyard

New building: The oil derrick

Updated core buildings

Updated resource buildings

Updated units

We updated all the units to a more stylized look. Workers will now be referred to as "Engineers". Their importance will grow in the game beyond resource extraction: they will be able to repair buildings and mechanical units. More on this soon. We also finalized the unit draft and will be implementing them swiftly over the next couple of weeks.

New terrain shader

We have a new terrain shader that supports u to 8 texture channels. This enables a slightly more realistic look and a wider range of environmental elements. We can have a mix of natural elements (sand, rock, snow etc.) and human made elements (pavement, concrete, etc.)

Plateaus and Ramps

We support elevation plateau with ramps. This enables us to design maps and missions with more strategic depth. We support up to 4 levels of elevation, with ramps between each level

More from Powerplay

Other announcements

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Game update4 Sep 2026Version 0.2.53* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymoreGame update1 Sep 2026Version 0.2.52* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmishIn-game event27 Aug 2026Post Release Update #4It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started! We have been working hard on the feedback and doing regular updates. My next big milestone is the Autumn Sale on October 1st, which will coincide with a major update which I can't wait…