Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Eldritch ExterminatorsNewsUpdate 14: The Exterminator Update
Major update

Update 14: The Exterminator Update

Eldritch Exterminators · published 4 Dec 2025, 18:00 UTC · build 21048940

All newsPlayers around this dateRead on Steam

Welcome, Wanderers!! 

Today is a juicy patch for you all! We have been cooking away, drawing out the essence of the vessel! Literally! You are no longer a floating gun, but an enraged Soul! With HANDS!!! No arms though, too far out of budget. That’s right, you have a character you can actually see that represents your hunger for slimy souls. We have a bit more work to do for the Exterminator, but we are happy with the manifestation as it stands now. Look forward to seeing some of the more dynamic updates to the character. 

Alongside the character, we went back to where it all started to rework the Forest map! No longer are you trapped in a square, or endlessly marching across the infinite wastes with a simple tree or lamp standing around. We have made the map more of a maze that you have to navigate. There are dead ends and alcoves that you could find yourself trapped within if you aren’t careful. 

Alongside these changes comes an updated UI, reworked weapons passives, souls, and artifacts! These changes have been made to better balance the game and bring the experience together for you. In these updates comes a new Armor stat that decreases taken damage, a new Stat Boon you can choose to pad out your builds, and some new Bounce and Coil artifacts. 

A slew of balance changes, Shrine updates, and more await you! Be sure to check out the full patch notes below for more info. We appreciate each and every one of you, and welcome your feedback on this new patch. Let us know if you have any suggestions, or find any pesky bugs.

Additions

  • Added Armor, which decreases damage taken

  • Added a new type of Boon, a Stat boon, which replaces the Just Stats property

  • Added a variety of boons, and reworked every artifact, soul, rune, and gun passive

  • Added a new improved forest map

  • Added Exterminator character artwork

Shrine Changes

  • Shrines no longer disappear

Changes

  • Changed the buff icon color of poison

  • Reworked how magnets work, they now give a stack of the Magnetize buff

  • Improved the text of various tooltips

  • Increased the vertical view distance of the Forgotten Valley

  • Buff tooltips now say what they do rather than just their name

  • Removed Aura Size, pick up range is now used as aura range for most artifacts

  • Reworked enemy spawning to make it feel more dynamic

SFX

  • Added an SFX for when artifact cards are shown

  • Added an SFX for when trinkets are picked up

  • Added an SFX for when hitting an enemy

  • Lowered the volume of the level up sound

Performance

  • Improved the performance of Magnets

  • Improved loading speed of some maps

  • Improved the performance of projectiles

  • Improved performance of enemies

UI

  • Reworked many UI elements

VFX

  • Added a VFX for Frenzy, Precise, and Quicken

  • Added an animation to buff icons for their duration

  • Added a scene transition for when the game is loading, so it doesn’t look like the game froze

  • Improved the visuals of ichor flasks, souls, and trinkets

  • Improved the visuals of the player’s projectiles

  • Improved the animation for when the pickup radius changes

  • Improved animations transitioning in and out of the artifact selection

Fixes

  • Due to the number of reworked changes, we didn’t keep track of what bugs were fixed

More from Eldritch Exterminators

Other announcements

All news
Game update1 Aug 2026Update 15.2Changes - Removed non-standard boons Fixes - Fixed Controller Mappings not appearing in the settings - Fixed a variety of typos - Fixed various minor bugsGame update22 Apr 2026Update 15.1: Various FixesHere is a smaller update, including a variety of fixes and changes. Runes have been removed; a system in the works will replace them for meta-progression. Changes · Removed Runes · Converted Shaman and Graviton Rune into Artifacts · Improvements to main menu UI Fixes · Fixed Trinkets not always applying their stats correctly · Potentially fixed a crash related to the Boomer enemyIn-game event10 Feb 2026Update 15: QoL & VisualsHere is a small QoL and visuals update. Next, we will be working on content. Additions · Added Controller Deadzone · Added fade transitions when switching menus · Added an Are You Sure Popup Window · Added the ability to delete your save · The Exterminator's visual now follows the soul's color Changes · Trimmed tooltips dead space · Improved Setting Pages · Cleaned up the noisy textures · Impro…