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ConciergeNewsThe Second Update
In-game event

The Second Update

Concierge · published 8 Dec 2025, 08:36 UTC · build 21095230

All newsPlayers around this dateRead on Steam

Hello! Yan here, with an all-important second patch. First, some news about the bounty!

The $500 USD Bounty - Extended Indefinitely!

It's no secret that our game has yet to burst its extremely niche bubble to begin inhabiting the slightly-less-but-still-incredibly-niche ecosystem we believe it capable of. Our hearts and pockets remain hopeful!

Anyway, one consequence of the as-of-yet low exposure is that no one correctly figured out the riddle in time. We talked to our publisher, and they've allowed us to extend the contest's deadline indefinitely. If you were eyeing that $500 USD prize and got on too late, or you weren't aware of it at all - now's your chance. It's still first come first served, so good luck finding and answering the riddle!

Full Steam Deck Compatibility

Concierge is now (fully) Steam Deck compatible, even featuring deck-specific button icons. We're working on getting it approved by Valve so it may be shown as such, but you should be able to play through the game in its entirety without any issues already.

A Heapload of Changes

Here's a list of a bunch of other improvements, big and small!

  • Added the projector room, allowing the player to rewatch previous cutscenes in the endgame.

  • Added new text to the ending sequence, and revised some of the existing text.

  • Revised and improved text in multiple parts of the game, especially the scripts.

  • Drastically reduced game size, from 6.7 GB to 2.4 GB, by optimizing video files.

  • Added a sweet easter egg you can catch by watching the final scene a second theme.

  • Added a new checkpoint system to both the second and third levels, which will save players' progress should they decide to exit and come back later. The second level now also features a color indicator on the clock to show if the player is making progress.

  • Added a timer to the first and third levels, available in the pause menu after the levels have been completed at least once. This will help achievement hunters keep track of their run.

  • Added a "reset" button to all (but the fourth) levels, also accessible through the pause menu.

  • In the final level, a streak of "successes" may occasionally result in the undoing of a "mistake".

  • Improved some of the subtitles, and added Portuguese subtitles to one of the final scenes.

  • Added a cool stone hand that holds the fourth key. Really ties the room together.

  • Added a new "disclaimer" message when starting up a new game.

  • Made the second key clearer to see.

  • Added credits in Portuguese.

  • Added missing Portuguese translations of baked-in image text.

  • Fixed a bug where players would occasionally fall through platforms in the last level.

  • Fixed a bug where the Concierge would play the piano at inappropriate times.

  • Fixed a bug where the Concierge would not show up at the piano at all under some circumstances.

  • Fixed a bug involving the fifth level's soundtrack.

  • Fixed a stray coin's clickbox being unnecessarily finnicky.

  • Many other small bug fixes and quality of life changes.

What's Next?

Next would be our big content update, featuring an entirely new sidequest packed with 8 (!) all-new cutscenes that make up a wholly new story we want to tell. Look forward to it early 2026!


With this update, we're mostly happy with how the game plays for now, but of course, we'd love to hear feedback about bugs, the experience in general, suggestions, or anything you have in mind at [email protected]. Of course, feel free to start a thread in the Steam hub as well if you desire.

As always, thank you so much for playing, especially if you left a review - absolutely heartwarming. Even if the game never takes off, I'll be happy knowing it touched any one person enough to write about it.

Cheers, and see you soon for the Chameleon update.

Yan

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