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MikNewsDemo Release Date - Devlog 15
Community

Demo Release Date - Devlog 15

Mik · published 1 Oct 2025, 20:20 UTC

All newsPlayers around this dateRead on Steam

Hi hello, its the first of the month and its time for another (mini) devlog. Mainly about the Mik Demo Release date on...

Friday, Oct 10

The content will be similar to the Playtest, with a few bugfixes, more polish and new achievements and secrets / side areas! So even if you played the Playtest, maybe you can give the Demo another shot.

Actual Devlog Part

Ok now that thats out of the way, here is the progress of the past 2 months. Ill keep it short (im lazy)

Fun Stuff

(cheat console sadly not for everyone)

Interactions

Theres a bunch of new interactions with various items, from fans to doors and even plimbos. Theres also new collision sounds for Wooden and (hollow) metal objects. The highlight is probably the new Water Bottle (i stole most of it) :

(ignore giant creature)


New Creature

Name yet to be revealed, they are flying mantra rays (stolen straight out of blame), which you can find in one of the new secrets (and maybe some other places idk yet)

Full Controller support + Full Settings Menu

FINALLY there is Input remapping, an Ingame settings menu and controller support. Not much else to say for this lol

New SECRETS (and areas?)

The coolest new area probably being this one:

^you may notice that the previously mentioned creatures appear here. It is heavily inspired (basically a remake) of one of my favourite Blame! panels, the opening one.

Here are some more teaser pictures. I dont want to share everything since they are meant to be... secrets and there are a few more that I doubt will be found anytime soon.

The new secrets (some more secret than others), are scattered across both levels and should make the world feel a bit "bigger" and offer some more "mystery" / "depth" for the game. Like I said, I think a few new secrets might not even be found for a while since they are put in really... secret hiding spots.

"Containers" Rework

The Area "Containers" has received a major rework, expanding the room, making it prettier and adding some new secrets. Its mainly visual changes since the gameplay remains the same.

Collectibles

These little statue thingies can now be found in the game. They are just plain collectibles and give an Achievement.

Unlike the break All Radios Achievement these show you your progress. Some of the new Areas have these or even new Radios.

And of course there is also the usual bugfixes and performance improvements.

Thank you for reading this short Devlog

-Stefaaan

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Community1 Aug 2026Devlog 20The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a lot so as not to spoil the full game. Level 4 (i STILL dont have names for any of the areas) The Bottom At first I fi…Community1 Jun 2026Devlog 19Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my monthly patreon updates which are partly free: New Creatures TWO new creatures have joined the megastructure ecosystem...…Community1 Apr 2026Devlog 18Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game. In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almost all of the progress lies in Level 3, as part of my new: Gameplan I now actually have a broad plan on the timeline…