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SunderfolkNewsDesign-a-Mission Update #1 - Setting The Stage
Community

Design-a-Mission Update #1 - Setting The Stage

Sunderfolk · published 21 Aug 2025, 23:14 UTC

All newsPlayers around this dateRead on Steam

Hey Guardians!

You voted and our design team heard! The community collab mission has been underway for a few weeks now, and we’re pretty pleased with the progress. We’ll be updating everyone on the process for creating this event, starting… NOW! 

As a refresher, here’s the criteria that our amazing community voted for: 

THIS IS WHAT YOU ASKED FOR

Once we had the final votes for everything, we shipped them off to our design team, who immediately got to work! 

Game design

Then after that is picking the best map that matches the gameplay, and of course, what our community voted for!

One of theeeeese is the final winner! Can you guess which one it is? 

After some thinking, light touches of creativity, and design madness, the concept begins to form: 

Memes are vital to the design process. 

After some more brainstorming and iteration, a gameplay loop forms, and with that, a mission begins its first steps into the world. 

Button Mushroom decided to block the level reveal. The little rascal! 

Stay tuned for our next update where we’ll reveal the map and the mission name! That’s right, the community voted for the name too! You can see the results of that on our Discord! 

If you simply can’t wait for the community mission reveal and you happen to be attending PAX West this year, we HIGHLY recommend stopping by! You might just be able to have your wish fulfilled. <3

[Edit from the future]

  • You can read the next part of the design journey HERE!

We’ll see you soon, Guardians! 

  • The Sunderfolk Team

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