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Tiny AtollsNewsPreview Branch Launch - Gameplay Change
Community

Preview Branch Launch - Gameplay Change

Tiny Atolls · published 24 Jun 2025, 15:29 UTC

All newsPlayers around this dateRead on Steam

Hey guys, it's been a moment. I've been hard at work over the last couple of months, even taking time away from my main job to further the work on Tiny Atolls.

I took quite a few weeks to break the main concept down into something simpler and more "fun" and something I can relate to myself. The old gameplay was too puzzley and childish, with the color mechanic and an absurd recursion of tile placement.

The New Core Gameplay

In the future, the new gameplay will resemble more of flash games like "Little Alchemy" and "Islanders". I'm keeping a lot of the mechanics, such as hex-tiles and the idea of placing shapes of tiles to generate complex buildings with special effects.

I’m changing the way the player places tiles in the world and you can now place any tiles you have in any order you wish, and those tiles can be combined inside the UI itself to create more specialized tiles that shape the island in different ways.

For instance, you can merge 2 "Flower" tiles to create a "Tree" tile, giving you new shapes to explore and new combinations in the world to interact with.

Preview Branch

I just released a preview branch that you can access via the beta tab on Steam, so you can get a very VERY rough preview of what the new gameplay looks like.

The reason the game now has 2 different branches is:

  1. I need some people to test the new gameplay to give me feedback on it, so I can provide quick updates and further refine it.

  2. I do not want to delete the original version of the game just yet, as I believe that even with its flaws and bugs, it is still a more playable and enjoyable experience than the current state of my reforged project. It will be replaced in a few months once the new gameplay is on its feet.

Warning to those who want to try out the new gameplay: There is no save/load feature, no multi-language support, and the gameplay loop is very tiny and it will simply let you know when you’ve won the game with a game over screen.

Some words from me

So yeah, that’s that. It took tremendous work and mental resilience for me to push through the mud of what is there and what could be, to have the game in a pretty good place. I'm very confident in the new gameplay loop of Tiny Atolls.

Yet again, I want to reiterate what I said in the last update post. I've seen some Steam reviews where people didn’t really understand what this game is about, and that's fine but it's possible I’m not making it clear enough: I am not making this game for money anymore, even though that was the original purpose when I had a team working on it. It has become something else now; something to flourish and finish in a satisfying manner.

That means there are no real deadlines for the completion of this project anymore, as updates can only be delivered sporadically, but consistently.

I hope you understand the reasons I'm shifting the gameplay and it's to realistically be able to finish it on my own. I thank every one of you who has been supporting the project, and I hope to be able to bring you the new update to the main branch very soon!

Cheers

More from Tiny Atolls

Other announcements

All news
In-game event12 Aug 2024Multi-Language now SupportedMulti-Language Support You can now choose from 9 different languages in the game: · English · French · Italian · German · Spanish · Japanese · Korean · Russian · Chinese More language support is coming, some concepts were not translated as they are hard to translate into words so this will be up to the community to let me know if they do indeed need a translation for those. Let me know if there…In-game event8 Jun 2024Tiny Atolls Is Back!It's been a while Let's start off with the good news and recent update: Save & Loading This highly requested feature is now available: you can save your game progress and resume anytime. The game autosaves every few minutes and also saves when you quit. To reload your saved game, just press 'Continue' on the main menu. Building on Bridges The second most requested feature, building on bridges,…Game update3 Nov 2023TINY ATOLLS is available on Steam for Mac!Special Announcement! We're thrilled to announce that our game is now available on Steam for Mac! You can finally experience the enchanting world of TINY ATOLLS on your Mac. TINY ATOLLS is a minimalist building strategy game that revolves around forging meaningful connections between different types and colors. Expand across colorful islands, unlock new tiles, and complete quests to shape and t…