Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AGRONOMNewsDevlog #10: New Robot, Day and Night, and AgroNova’s Secrets
In-game event

Devlog #10: New Robot, Day and Night, and AgroNova’s Secrets

AGRONOM · published 25 Jun 2025, 15:08 UTC

All newsPlayers around this dateRead on Steam

Greetings, Martian Farmers! 🌱🚀

Thanks to your incredible support and thoughtful feedback, we have tons of exciting news to share from the AGRONOM universe. Grab your tea, buckle up, and let’s dive right into the latest developments!

But first—important news! We're actively preparing the second round of Playtests for AGRONOM. You can already apply to participate, and we'll happily accept everyone! The exact Playtest dates will be announced soon. And along with the Playtests, expect to see the very first Gameplay video of AGRONOM—stay tuned!

Visuals

Meet Your New Robot Gardener

By popular demand, here’s our Robot Gardener’s concept art. This green-thumbed robot loves plants and specializes in maximizing your crop growth rates and harvesting efficiently. Excited to see it in action? We sure are!

Concept Art: Technical Gateway

Our Technical Gateway isn’t just an environment detail—it’s your window into the secrets of AgroNova Corporation. Expect bold, imposing architecture deeply inspired by Eastern European monumentalism and brutalism. Pretty atmospheric, right?

Concept Art: New Fence

Remember the quick fences from earlier Playtests? They've been transformed! Check out these beautiful concept arts—tell us your thoughts!

Cargo Station: 3D Model Progress

Last Devlog featured the Cargo Station concept art. Now we're excited to share its 3D-model progress. We’ve enhanced details and visual storytelling—what else should we add?

Greenhouse and Airlock Models Detailed

Take a closer look at the near-final versions of our greenhouse and airlock. We're particularly proud of the meticulous detail. What catches your eye most? Share your feedback!

Robot Helpers: Builder & Loader

Meet your robot friends again:

  • Robot Builder: Equipped with specialized tools to construct your base quickly and efficiently.

  • Robot Loader: Strong and sturdy, it loves hauling heavy cargo across long distances.

Which helper is your favorite?

Rusty’s Latest Animations

Rusty, your main robotic hero, got new animations! More animations will debut in our upcoming Gameplay Video—stay tuned!

Cargo Drone: Your Interplanetary Courier

Cargo Drones deliver produce from Gramps Makar’s farm across Mars—cities, neighbors, and even back to Makar himself! Players can also use drones to request essential supplies from friendly NPCs. What else should our drones carry?

Eco-Friendly Tech: Sulfur Powergenerator & Bio-Generator

These advanced power sources generate significantly more electricity than solar or wind-based tech. You'll be able to set up intricate production chains, mining and refining ore, and crafting complex products to power your Martian base. Eco-friendly never felt so powerful!

Behind the Scenes: Robot Headlights Inspired by Classic Cars

Our charming robot helpers are directly inspired by iconic Eastern European and Soviet-era cars. Selecting just the right headlight shape and glow was crucial in finalizing their lovable look—blending nostalgia and futurism seamlessly.

Gameplay

Robot Automation Improved

We've heard you loud and clear—the robots needed better clarity! Here’s what we improved:

  • Smarter Robots: Robots now have clearer priorities and more logical behavior patterns.

  • Detailed Info Window: Production buildings now display detailed information about robots assigned to specific tasks, helping you stay on top of your automation.

  • Color-coded Robots: You mentioned difficulty distinguishing between robot helpers, so we’ve acted immediately! Our new Robot Gardener will be green, and we're considering unique colors for other robots as well to help with easy recognition. Any suggestions for colors? Let us know below!

Introducing the Martian Day-Night Cycle

Our team is already coding an authentic Martian day-night cycle, complete with Mars's moons—Phobos and Deimos—clearly visible in the sky.

Gameplay-wise, this new mechanic brings significant changes:

  • Solar panels shut down at night, demanding smart energy planning.

  • Exclusive night markets appear once every two in-game weeks, with rare deals and special items. We’re even crafting a custom Martian calendar—expect frequent dust storms during Martian summers!

What other nighttime events would you love to see on Mars? Tell us in the comments!

Graphics and Performance Optimization

Your feedback from Playtests highlighted FPS drops despite the game running on many video cards. While the major optimization pass will happen closer to release, we’ve already conducted several improvements in lighting and landscape optimization. Moreover, our streamlined 3D-modeling pipeline ensures high visual quality without heavy impacts on performance. Expect smoother gameplay—even in the early builds!

What's Next? 😏

Here’s a sneak peek into our plans:

  • Adding essential gameplay features and preparing for the next round of Playtests.

  • Developing the Cargo Station systems: refined orders and in-game shop.

  • Integrating the Space Elevator and Technical Gateway into our main location.

  • Creating the Robot Gardener’s detailed 3D model—stay tuned for updates!

  • Finalizing integration of Martian day-night cycle featuring moons Phobos and Deimos.

  • Enhancing visuals on all game models, adding extra details and authentic Martian dust.

Are you excited yet? We definitely are! What feature are you most eager to see next? Drop your comments below—we read each and every one! For more details, join our Discord Server

And don't forget to wishlist AGRONOM—your support truly means everything to us:

With love,

The AGRONOM Team 🧡

More from AGRONOM

Other announcements

All news
Community9 Sep 2026Devlog #19: Behind the ScenesGreetings, Martian Farmers! 🌱🚀 It's been a while since our last Devlog. What a time, dear farmers! A lot has happened since then. We started working with a publisher, expanded our team, and AGRONOM itself became a much more serious project for us. Thanks for staying tuned, for your messages, questions and concerns! This will not be our usual Devlog. No strict sections about visuals or gamepla…In-game event28 Apr 2026Devlog #18: Big Decisions, Steady ProgressGreetings, Martian Farmers! 🌱🚀 This month was full of difficult and important decisions, and all of them directly affect AGRONOM — so you deserve to know. We have chosen our publisher. They will not only help us with the release process, but will also become a strong and important long-term partner for AGRONOM throughout the rest of its journey. We are not ready to share all the details just…In-game event7 Mar 2026Devlog #17: Small Month, Big ProgressGreetings, Martian Farmers! 🌱🚀 February turned out to be a slightly shorter month, and so is this Devlog. Still, we managed to move quite a few things forward, and we are happy to share what we have been working on recently. Let’s take a look! Visuals Composter We updated the 3D model of the Composter to add more detail and make its upper section more fabric-like. This change will allow us to…