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Federation MychaNewsEarly Access Update 1.5
In-game event

Early Access Update 1.5

Federation Mycha · published 10 Jun 2025, 20:29 UTC · build 18778721

All newsPlayers around this dateRead on Steam

Hello agents! This patch includes development changes introduced in May. We want to start off with a larger gameplay feature we've been working on!

New Gameplay Feature: Enemy Armor & Gun Infusions!

Weapons can now be loaded with certain Mycha crystals to destroy enemy armor. If you have not picked up a crystal previously for a gun you simply need to walk over it to pick it up. If you already have a crystal in your gun, you will need to interact with it to switch out your existing crystal.When you have obtained this crystal press Y on your keyboard to toggle usage of your armor penetrating rounds. You will notice your gun gains a pink outline and your weapon icon background will turn pink to indicate how much ammo you have left.Normal weapon ammo has no effect on armored enemies and requires these new crystals to deal damage until their shield is broken. We have included a visual indicator to the enemy and your hitmarker when you hit an enemy with armor. Additionally there is a large visual effect with sound cues when the shield is broken (see blue particles in the screenshot below).For now, this new feature is limited to the desert boss but will be incorporated into new levels and the tutorial in a later update closer to full release.Here's the other changes we have added with our dev work in May:

Functional Changes

  • Desert level boss encounter has been reworked to use the new shield ammo & has new phases

  • Bosses now have health bars at the top of the player's HUD.

  • Lucas's heal beacon ability has been reworked to use a new asset and has animations. (We have plans to make this ability a throwable orb that expands on impact with the ground which will be enabled in a future update once some bugs are fixed.)

Visual Changes

  • Fixed large visual effects on the Crystalink which would move around the entire lobby area.

  • Captain Dean's Warrior Spirit texture has changed to appear more ghostly.

Bug Fixes

  • Player companions (Warrior's Spirit and skeletons) will now prioritize enemies actively attacking the player that spawned them over other enemies.

Miscellaneous Changes

  • Various gameplay elements are properly synced in multiplayer mode.

  • Added French to the list of supported languages (UI and subtitles, no voices are translated)

Please continue to provide us feedback about what you like and don't like on the community forums and Discord. The best way to interact directly with the entire team and influence the development of the game is to join our Discord! That's all we have for now! Stay tuned for some of the new levels we're hoping to release later this year! The shield ammo section features some early prototype areas of our new desert level

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