Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gremlins, Inc.NewsUPDATE 2025/05/05
In-game event

UPDATE 2025/05/05

Gremlins, Inc. · published 5 May 2025, 07:15 UTC · build 18340908

All newsPlayers around this dateRead on Steam

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;


If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).

UPDATE 2025/05/05

The weekly update was delayed by a few days, as we spent the weekend re-writing a part of the core code because we – can you believe it? – have hit the C# assembly limits. This is the sort of prizes you get for updating a project that was created 10+ years ago ːmaliceː.

LANGUAGE EDITS

Fixed several typos in ːtelegramː Telegrams of Misfortune. Languages affected: English, Russian, Chinese.

Improved many unnatural line breaks in ːtelegramː Telegrams of Misfortune and in action cards. Language affected: Japanese.

USER INTERFACE

Stopped displaying the flavor texts of ːtelegramː Telegrams of Misfortune during the sessions, we now only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

Added a link to the protest forum on the Steam forums to the description of the Fair Play Rules in the game.

ROADMAP

We started prototyping a new format for ːtelegramː Telegrams of Misfortune, which should make them more integrated into the lore of the world, and which should fix the current gap between flavor texts and actual effects.

Above you can see the first new Misfortune photograph, that illustrates a new story (which is based on one of the existing telegrams). Gone will be the different shapes, and the colors of the stamps, that often cause more confusion than clarity.

We hope to update all of the Misfortunes by the end of this year, so that the board game edition of Gremlins, Inc. already gets these visuals; and once we have the whole set, we will update the video game just as well. It's a long process, we are at 2.5% of progress at this time.

LANGUAGE EDITS

We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

PS

We opened the sign-ups for Steam Playtest of our upcoming game, Sister of a Dragon, and we expect to submit the playtest build for the approval of Valve this week. Which means that we're now two steps away from giving you an opportunity to test our new creation.

Initially, we will offer just the Challenges mode, which features a number of encounters that get progressively more difficult. We hope that the fact that you've mastered Gremlins, Inc. means you won't be scared by the different types of tokens with different activation rules and different power levels. Everything is simple, but it's the combination of the simple mechanics, that creates the tactical complexity of the situation.

Anyways, the signup link looks like this green button on the game's page, if you're interested:

More from Gremlins, Inc.

Other announcements

All news
Major update10 Jul 2026NEW CARD & PLAYTEST FOR CG!Good morning, dear citizens of Clockwork Town! It's been a while since we broadcast on this radio wave. We hope you're holding up well! Today we have a few news items, all of which should please you. GREMLINS, INC. We still love this game, support its community, maintain servers in Europe and in Asia, run tournaments – and even work on new content. NEW CARD With this update, Gremlins, Inc. rece…Steam news7 Jul 2026Summer Tournament Announcement of Results!!SUMMER TOURNAMENT! The tournament starts on 10 July , with the following rules: 10 July 2026 (12:00 GMT) – 14 July 2026 (12:00 GMT) (4 days) EUROPE ːcardsː Players: 4 ːscoreː Victory condition: 35 score ːcursecardː Chaos Cards: allowed :magic_sparkles: Character Abilities: allowed ːtelegramː Impending Misfortune: visible ːcheatdiceː Characters: random set :RatsClock: Timer: normal :Location: Fi…Community16 Jun 2026Soon...