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Commandos: OriginsNewsCommandos: Origins - Update 1.1
In-game event

Commandos: Origins - Update 1.1

Commandos: Origins · published 16 Apr 2025, 16:07 UTC · build 18128431

All newsPlayers around this dateRead on Steam

Commandos: Origins - Update 1.1

Commandos!

Thank you for your constructive feedback, suggestions and reviews!

We just released Update 1.1 on all available platforms which includes various fixes for reported game and performance issues and crashes as well as some implemented feedback like a decreased size of the displayed version number.

For more details, please check out the full changelog below.

Changes

1) Performance Fixes

  • Fixed an issue where Pine trees had a significant performance impact. Maps with many pine trees like Operation Blindfold will now have improved performance.
  • Fixed: Big FPS drop in the mission accomplished cutscene of Operation Cleaver.

2) Crash Fixes

  • Fixed: A crash related to the frequent use of the Marine’s abilities.
  • Fixed: Rare Crash related to using command mode with multiple Commandos.
  • Fixed: Several other rare crashes.

3) Achievement Fixes

  • Fixed: Achievement “If The World Were A Village” not unlocking because it is not possible to trigger global alarms in Operation Daybreak. Operation Daybreak does no longer count for this achievement.
  • Fixed: Achievement “Knock them out with kindness” not unlocking because of the mandatory kill of the enemy sniper in Operation Nightfall. This kill does not count for the achievement anymore.
  • Fixed: Achievement “Shadow Tactics” not unlocking after completing Operation Reckoning without raising an alarm.

4) Mission-Specific Fixes

  • Fixed: Operation Daybreak (1) - Glitching into an otherwise inaccessible house when carrying an enemy’s body to close to a specific wall and interacting with it.
  • Fixed: Operation Daybreak (1) - Enemies sometimes detecting and shooting Commandos through walls in the last part of the mission.
  • Fixed: Operation Falchion (2) - Commando and dead body getting teleported outside of a small building when closing door.
  • Fixed: Operation Falchion (2) – An issue with the hitbox of a door.
  • Fixed: Operation Nightfall (3) - Stationary gun tutorial not displaying button prompts.
  • Fixed: Operation Cleaver (4) - Rare crash when triggering the outro cutscene.
  • Fixed: Operation Cleaver (4) - A door inside of the supply shipment warehouse that should be a ladder.
  • Fixed: Operation Cleaver (4) - A specific soldier could sometimes get stuck after a conversation.
  • Fixed: Operation Rapture (5) - A disappearing house floor texture after fully zooming out.
  • Fixed: Operation Rapture (5) - Fixed lighthouse lights turning on again after loading when turned off before.
  • Fixed: Operation Blindfold (6) - Fixed some textures not loading correctly during Airstrike cutscene.
  • Fixed: Operation Magpie (7) – Destroying stationary machine guns with remote explosives not counting as “sabotaged” for the objective.
  • Fixed: Operation Trident (8) - Certain zodiac positioning allowing Commandos to jump on a pier that should be inaccessible because of railings.
  • Fixed: Operation Aries (9) - Not possible to use Zodiac on some of the wooden piers where you would expect it to be possible.
  • Fixed: Operation Aries (9) - One of the pipes sometimes not being interactable, preventing an environmental kill.
  • Fixed: Operation Aries (9) - Opened harbor gate rarely displaying holes instead of the correct asset after opening it.
  • Fixed: Operation Guardian (13) - “Mission failed” screen getting displayed after mission completed cutscene played if Commandos get spotted and killed in infiltration zone after cutscene started.
  • Fixed: Operation Guardian (13) - “Use the Spy to schedule a test firing” task not disappearing when destroying the artillery piece manually, allowing the artillery piece to get destroyed twice.

5) UI/Settings Fixes

  • Fixed: Mission Accomplished Screen - Display of wrong Commmandos.
  • Fixed: Mission Accomplished Screen - “Completion time” not calculated correctly.
  • Fixed: Mission Accomplished Screen – Map statistics not getting tracked correctly.
  • Fixed: Settings - Hud Scale option showing more than 100%.
  • Fixed: Settings - “Display control hints” not hiding all control hints when set to “off”.
  • Fixed: Settings - Portraits looking blurry when VFX graphics option is set to “low”.
  • Fixed: Settings - Options for “Display Indicators” being switched around.

6) Additions/Adjustments

  • Adjusted: Decreased the size of the displayed version number in the bottom right.
  • Added: Added some new enemy grunts.
  • Added: FPS Limit setting with the default value being set to 60 FPS.

7) Multiplayer Fixes

  • Fixed: Multiplayer – The joining player was not able to use pistol.
  • Fixed: Multiplayer - Saving while the joining player picks up an enemy could lead to the joining player not being able to pick up the body anymore after loading.
  • Fixed: Multiplayer - Lights not always working for the joining player.
  • Fixed: Multiplayer – Rare issue where the Zodiac was not always moving for the joining player when the host moves it.
  • Fixed: Splitscreen - Fixed a specific combination of inputs leading to the mouse input getting blocked completely.

8) Localization Fixes

  • Fixed: Differences between spoken voice lines and displayed subtitles.
  • Fixed: Displayed names above Commandos not localized.
  • Fixed: Adjusting language not always switching the language of the new game cutscene at first try.
  • Fixed: Some subtitles not localized in any other language, always being displayed in English.
  • Updated some Korean, Simplified Chinese and Traditional Chinese strings with better translations.
  • Japanese localization - Adjusted some text being out of bounds.

9) Platform/Input Specific Fixes

  • Fixed: Unclear display of available actions when there are multiple actions possible in a small area of the map near a stationary gun.
  • Fixed: Sometimes unable to enter Zodiac with group selected Commandos.
  • Fixed: Commando information tooltips getting displayed behind portraits.

10) Other Fixes

  • Fixed: Highlight mode not automatically getting toggled off anymore after specified time if “Highlight Mode Manual Toggle” was not set.
  • Fixed: Enemies sometimes firing at hiding locations with Commandos in them before searching them first.
  • Fixed: Commandos sometimes disappear after loading if saved while entering a vehicle.
  • Fixed: AI returning to normal behavior upon loading a save game when they were still agitated when the save was created.
  • Fixed: Enemies on different floors sometimes getting displayed as if on the same floor when they are not.
  • Fixed: Commandos sometimes starting to float in the air while on poles when saving and loading.
  • Fixed: Movement orders sometimes not selecting the shortest way, resulting in unreasonable path choices.
  • Fixed: Overhead icons reappearing after cutscene when “Hide Icons” option is set to “on”.
  • Fixed: Explosions unable to destroy machine guns.
  • Fixed: Movement line getting displayed during cutscene if movement was triggered via command mode at the same time as the start of the cutscene.
  • Fixed: A misplaced texture on a stone pedestal in a cutscene in Operation Guardian.
  • Fixed: Footprints sometimes being visible to enemies in the striped (far) section of their view cones.
  • Fixed: Stationary machine gun sometimes not doing damage to enemies.
  • Fixed: Melee attacking from a hiding location sometimes makes the Commando leave the hiding location completely first before engaging the enemy, giving the enemy time to react to the attack when he should have none.
  • Fixed: Enemy snipers sometimes calling an alarm just because of seeing footprints, which should not happen.
  • Fixed: Sapper’s bear trap getting stuck on metal staircases.
  • Fixed: Some shadows cutting off view cones when they should not, leading to view cones with weird gaps.
  • Fixed: Commandos pathfinding near stationary guns not always choosing the direct path.
  • Fixed: Improved aiming accuracy with a PAK.
  • Fixed: Improved aiming accuracy with FLAK 88.
  • Fixed: Missing details of the damaged state of stationary guns and some vehicles.
  • Fixed: Allied characters having a red dot on the minimap as if they were the enemy.
  • Fixed: Mouse cursor misalignment on certain surfaces.
  • Fixed: Cleaned up some occurrences of view cones getting displayed where they should not, for example because there are assets in the way, blocking the view.
  • Fixed: Some instances where the objective marker would be displayed after the objective was already completed when loading the game.
  • Fixed: Enemy clerks sometimes searching a hiding location from too far away instead of walking close to it first.
  • Fixed: Rare instances of enemies carrying two rifles.
  • Fixed: Controllers falsely vibrating during certain cutscenes.
  • Fixed: Commandos sometimes moving on their own after loading when playing with a controller.
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