Update 0.2.72 – Fixes Fixes and Fixes
Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.
Here are the details for this patch:
🆕 New Features & Improvements
Visitors now stand in the correct position when using toilets or vending machinesWorkers sit down at the workstationReduced Texture Memory by 1,39 GBImproved Render performance and CPU usage. Mostly for late game. Results vary depending on the setupAdded Photo mode and Save hotkeys to the controls menu for Mouse and KeyboardBackwards parking cars in EV parking spaces now charge correctImproved Green Technology LOD SettingsAdded an inspector for Wind Turbines displaying, when the turbines are not working due to occlusionCompleted UI scaling Options. You can now scale the UI for better readability on TV and/or SteamdeckAdded input icons to the help menu to display the correct icons for the used input methodImproved controller navigationRepaired vending machines will count in objectives and be used by visitorsCurve & Corner Placeables: Improved snappingRearranged HUD InfoArea to prevent linebreak/text overlapAdded missing localization strings for a lot of itemsScenarios now have different weather depending on the current season. Old savegames will continue at their saved dateAdded help entry about the "show control hints" setting
Improved spreading of electricity🛠️ Fixes
Fixed issue that would cause workers to stop performing work when unsolvable work tasks are scheduledFixed Weed spawn blockingFixed Pedestrian AnimatorFixed navigation inside the staff management panels scroll viewFixed Roof and Foundation Snapping on top of wallsFixed Solar and WindTurbines roof snappingFixed stair placingFixed Debris ProgressFixed Scenario 4 invisible Toilet issueFixed Scenario 5 Building BlockerFixed Inclined wall snappingFixed Corner and Curve building blockerFixed cars icon and TextSpawner positionFixed rebinding in the Main MenuFixed overlapping/ invisibility of UI elements, when setting the "UI scale" option to 2Fixed displayed cash amount after deadline being cut offFixed controller navigation inside dropdownsFixed and issue where you could not navigate the system menu and build menu after loadingFixed Stair Railings snapping on top of each otherFixed unselectable main menu button in scenario win/lose dialogueFixed an issue, where toolTips were displayed at the right hand side of the screen instead of near to the selected UI elementFixed the issue, where you were able to select the greyed out Framerate option, when vsync is enabledFixed the position of the sound for various elementsFixed audio slider values being inconsistent when using a controllerFixed an issue, where menus with scroll views could flashFixed lost navigation after complete/reset all dialog in settingsFixed a lot of smaller community reported issues✨ Gameplay Changes
Reintroduced Fire gameplay from scenario 5 onward. Better build sprinklers and watch for oil leaksFixed the objective "Build enough E-charging stations". Now, only reachable and power-supplied stations will count towards the objectiveNew Placeables: Corner Roof Tiles in Size 6 & 12Interactions are activated only after the Loading Screen has disapeard. Preventing weird movementFixed reported issues in scenario 6Fixed Scenario 2 Terrain blocking vehicle exitRemoved wireless Fusebox from the game. Lamps must now connected with cablesReduced amount of parking spaces needed for "Sir Park a lot" and "Par King" achievementsThanks for the Feedback on our discord and in the steam boards!