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Parking World: Build & ManageNewsUpdate 0.2.72 – Fixes, Fixes and Fixes 🎉
Community

Update 0.2.72 – Fixes, Fixes and Fixes 🎉

Parking World: Build & Manage · published 25 Mar 2025, 11:05 UTC

All newsPlayers around this dateRead on Steam

Update 0.2.72 – Fixes Fixes and Fixes

Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

🆕 New Features & Improvements

  • Visitors now stand in the correct position when using toilets or vending machines
  • Workers sit down at the workstation
  • Reduced Texture Memory by 1,39 GB
  • Improved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup
  • Added Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard
  • Backwards parking cars in EV parking spaces now charge correct
  • Improved Green Technology LOD Settings
  • Added an inspector for Wind Turbines displaying, when the turbines are not working due to occlusion
  • Completed UI scaling Options. You can now scale the UI for better readability on TV and/or Steamdeck
  • Added input icons to the help menu to display the correct icons for the used input method
  • Improved controller navigation
  • Repaired vending machines will count in objectives and be used by visitors
  • Curve & Corner Placeables: Improved snapping
  • Rearranged HUD InfoArea to prevent linebreak/text overlap
  • Added missing localization strings for a lot of items
  • Scenarios now have different weather depending on the current season. Old savegames will continue at their saved date
  • Added help entry about the "show control hints" setting
    Improved spreading of electricity

    🛠️ Fixes

  • Fixed issue that would cause workers to stop performing work when unsolvable work tasks are scheduled
  • Fixed Weed spawn blocking
  • Fixed Pedestrian Animator
  • Fixed navigation inside the staff management panels scroll view
  • Fixed Roof and Foundation Snapping on top of walls
  • Fixed Solar and WindTurbines roof snapping
  • Fixed stair placing
  • Fixed Debris Progress
  • Fixed Scenario 4 invisible Toilet issue
  • Fixed Scenario 5 Building Blocker
  • Fixed Inclined wall snapping
  • Fixed Corner and Curve building blocker
  • Fixed cars icon and TextSpawner position
  • Fixed rebinding in the Main Menu
  • Fixed overlapping/ invisibility of UI elements, when setting the "UI scale" option to 2
  • Fixed displayed cash amount after deadline being cut off
  • Fixed controller navigation inside dropdowns
  • Fixed and issue where you could not navigate the system menu and build menu after loading
  • Fixed Stair Railings snapping on top of each other
  • Fixed unselectable main menu button in scenario win/lose dialogue
  • Fixed an issue, where toolTips were displayed at the right hand side of the screen instead of near to the selected UI element
  • Fixed the issue, where you were able to select the greyed out Framerate option, when vsync is enabled
  • Fixed the position of the sound for various elements
  • Fixed audio slider values being inconsistent when using a controller
  • Fixed an issue, where menus with scroll views could flash
  • Fixed lost navigation after complete/reset all dialog in settings
  • Fixed a lot of smaller community reported issues

    ✨ Gameplay Changes

  • Reintroduced Fire gameplay from scenario 5 onward. Better build sprinklers and watch for oil leaks
  • Fixed the objective "Build enough E-charging stations". Now, only reachable and power-supplied stations will count towards the objective
  • New Placeables: Corner Roof Tiles in Size 6 & 12
  • Interactions are activated only after the Loading Screen has disapeard. Preventing weird movement
  • Fixed reported issues in scenario 6
  • Fixed Scenario 2 Terrain blocking vehicle exit
  • Removed wireless Fusebox from the game. Lamps must now connected with cables
  • Reduced amount of parking spaces needed for "Sir Park a lot" and "Par King" achievements

    Thanks for the Feedback on our discord and in the steam boards!

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