N E W U P D A T E: V00.003
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Hello @everyone , We have pushed a new update for you all to test out, fixes a majority of issues and has some small visual changes to the game. not all issues have been fixed up but will in due time. So get on in there!!
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A D D I T I O N S:
- New map setup. Its now attached to the front facing wall.
- when a target is destroyed a "X" will appear on the map that indicates what target is destroyed.
- New Light fixture for the cab (Yes a book lamp with a large button).
- Rear Bench, stops objects from getting stuck where they shouldn't (the real Killdozer might have had one there).
FI X E S and A D J U S T M E N T S:
- Fixed highlighting on gun charging handles.
- Fixed some SFX not spawning in.
- Fixed Firearm charging handle audio sources that volume does not go down with volume slider.
- Minor adjustments on interiors cab model.
- Reverted some dozer changes to prevent it from taking off and flipping out when driving over debris (Please get back to us if you are taking off again).
- More Police car changes, just making them a little more frequent (There will be a total redo of police cars in the coming weeks).
- (Technical) Vertex streams fixed for dust FX and particles.
- (Technical) Changed game to single-pass instance rendering instead of multi-pass (Should lead into a performance increase for PC XR based systems, please report any visual bugs).
- (Technical) transparent render layers reduced so there should be a increase with performance.
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yours truly,
the Chefs at Killdozer