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Blood WestNewsPatch 4.1.0 for Blood West & Dead Man's Promise
In-game event

Patch 4.1.0 for Blood West & Dead Man's Promise

Blood West · published 6 Feb 2025, 21:23 UTC · build 17255295

All newsPlayers around this dateRead on Steam

Version: 4.1.0 Patch #1 for Dead Man’s Promise and patch #6 for base game

For those affected by the issue with an empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!


Bug fixes:

  • Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
  • Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
  • Fixed cases where every ammo stack had only one bullet (including traders)
  • Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
  • Fixed a bug where melee attacks would not register correctly when using a staff
  • Fixed an issue where Strix would ignore rocks being thrown at them
  • Fixed a case where a Terror Eye could be performing ranged attacks on an entity other than the player and that attack would still affect the player
  • Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
  • Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
  • Fixed certain dialogues missing their voiceover or their VO was truncated
  • Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
  • Fixed an issue where The Untouchables values in their description were incorrect
  • Fixed a bug where enemies would stop moving due to specific circumstances
  • Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
  • Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
  • Fixed few issues with the Hungarian translation


Improvements:

  • Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
  • Strix will not move super close to the player and thus avoid certain undesired behaviours
  • Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
  • Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
  • Added a few more firearms to certain areas of the Dead Man’s Promise map to help smoothen the gameplay for players exploring areas on their own
  • Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
  • Small improvements to VO of the Shaman when passing portals
  • Pain Threshold - extra damage nerfed from 10% to 5%
  • A few improvements to controller support
  • Additional artwork has been added to Dead Man’s Promise loading screens!
  • Saber heavy attack is now a stab (also in base game)
  • Dead Man’s Promise’s map should load much faster now!
  • A slew of extra SFX improvements
  • Small update to the credits and miniscule update to texts in general


Thank you for your patience as we worked on the first patch for Dead Man's Promise! If you've enjoyed Blood West, Dead Man's Promise and the Shaman's journey - don't forget to leave a review, Gunslinger!

https://store.steampowered.com/app/1587130/Blood_West/
https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/
https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/

Next update coming SOON™

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