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Claws & ChaosNewsThe Amphibians are Coming! Patch notes - Claws & Chaos v1.11.18
In-game event

The Amphibians are Coming! Patch notes - Claws & Chaos v1.11.18

Claws & Chaos · published 12 Dec 2024, 15:55 UTC · build 16540638

All newsPlayers around this dateRead on Steam

We’re gearing up for the Holiday season with a new patch to Claws & Chaos!

This update introduces a new family - Amphibians! We’ve also added some fun Christmas Skins, a new Skin Inventory System, and more.

Read on for everything new in Claws & Chaos v1.11.18:

Content Changes

  • Skin Inventory System - access from the main menu next to Leaderboard and Unit List buttons.
  • Christmas Skins Added!
    • Looking for a Christmas outfit to wear to parties? Check out these new seasonal delights! They can be found in the characters’ details page!
    • Slime Cat: Ice Form
    • Samoyed: Snowmoyed
    • Puppy Peasant: Reindeer Outfit
    • Kitten: Elf Kitten
    • Gamer Cat: Santa Cat

  • NEW Family: Amphibians

    • Gather your sticky footed frogs and march them into combat! 7 new characters are joining the fight. One new Consumable (the Fly) has been added. This new item acts like a Latte but takes no food pips. It also interacts with the Amphibian family bonus.
    • Family Bonus: On Shop Start, discount all Flies by 1 Gold/Lv
    • Axolotl Youngster
    • Firefighter Salamander
    • Red Eyed Farmer
    • Poison Dart Orphan
    • Newt Alchemist
    • Gama Toad
    • Toad Mother

  • NEW Units added to existing rosters:

    • Raccoon: Tanuki Yokai
    • Rodent: Gym Rat

  • Arena Rotation: Bears out, Amphibians in
  • Twitch Integration: Snowballs!

    • If you happen to stream the game on Twitch with integrations on, try out the new !cc snowball command.

  • Round timer extended from 60 sec -> 120 sec due to player feedback

UI / UX

  • Debuff Status Bar now exists above a unit’s hp bar to clarify when combat debuffs are applied!
  • Adjusted UI alignment on Thief’s Haul button for cleaner margins
  • Family Bonus UI’s descriptions are now more clear in their effects and the value

Bug Fixes

  • Fixed bug in which Poison stacks were dealing 5% per stack instead of 3%
  • Fixed bug that left Status effects like Poison lingering on corpses
  • Fixed bug that allowed a dead unit to still Lifesteal and stay alive but invisible

Combat Balances

  • Slow Status
    • Now accumulates up to 5 stacks and lasts indefinitely. Each stack reduces ATK SPD by 0.15. No longer reduces movement speed

  • Tanuki Bandit

    • Ability scaling buffed from 1/2/3 ATK per enemy death to 2/3/4

  • Plague Rat

    • Move animation updated to use assassin run

  • Monkey Shaman

    • Ability scaling reduced from 4/8/12 bonus HP per consumable to 3/6/9

  • Penguin Student

    • Now inflicts an additional stack of Slow per level (inflicts 1/2/3 stacks per hit)


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