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DesecratorsNewsDesecrators 1.0.7 + Desecrators 1.0.7 Beta release
In-game event

Desecrators 1.0.7 + Desecrators 1.0.7 Beta release

Desecrators · published 27 Apr 2026, 03:46 UTC · build 22965114

All newsPlayers around this dateRead on Steam

We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible.

Select branch "beta - Public testing branch" on Steam to check it out.

P.s. keybindings won't carry over from the earlier system.

Desecrators 1.0.7 changelog

  • Rival adjustments:
    - AI will now be staggered when damaged
    - Fuel is now finite and regenerates over time
    - Reworked boost usage
    - Increased rival hitbox size
  • Anomaly encounters adjusted:
    - Arena pickups are now client-instanced
    - Reduced arena pickup spawn rate
    - Increase enemy pickup drop rate
  • Increased damage impact forces
  • Improved Asteroid Base textures
  • Improved Derelict Freighter textures
  • Added various new event sounds
  • Added more options for debris lifetime
  • Added menu slider move sound
  • Added unique boost sound for Plasma Torch
  • Added underwater boost FX
  • Adjusted shield impact FX
  • Adjusted level light FX
  • Adjusted all rivals defeated sound
  • Fixed new game messages missing when Gauntlet mode is enabled
  • Fixed Plasma Torch FX not being applied on spawn (we mean it this time!)
  • Fixed rival AI behaviour not scaling correctly with frame rate
  • Fixed some issues with dynamic pickups on clients
  • Fixed mines spawning in paths leading to the dropship
  • Fixed a rare issue that could cause triggers to spawn enemies closer to players than intended
  • Fixed various localisation issues
  • Fixed underwater ambience playing on title screen if game over screen was triggered while player was underwater
More from Desecrators

Other announcements

All news
Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…