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Chains of BondageNewsUpdate Notes for Version 0.13
Game update

Update Notes for Version 0.13

Chains of Bondage · published 24 Apr 2026, 15:40 UTC

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🛠️ Devlog 0.13

🆕 New Content
Added 3 new machines (Machines 9, 10, and 12)

🔊 Audio
Machines 9 & 10 now have their own dedicated impact sound arrays (Machine 9 was reusing Machine 1's, and Machine 10 had no audio at all).
Footsteps no longer play during idle/turn-in-place animations — they now require actual movement input.

💬 Dialogue
Machine idle dialogue now triggers while operating Machines 9 & 10, just like 1, 2, and 3.

🐛 Bug Fixes
Fixed the "Press E to rescue" prompt staying on screen after rescuing a slave if the player didn't move away.

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Game update24 Jun 2026Update 0.160.14 was the big "build anywhere" update and 0.15 fixed a few things. 0.16 is the follow-up where I make it actually feel solid. Letting players place buildings freely opened up a bunch of edge cases — most of this version was hunting those down so the system just works no matter what you throw at it. A few things from 0.14 and 0.15 needed fixing first. Some machines wouldn't place at all, whic…Game update13 Jun 2026Chains of Bondage Update 0.15Hey everyone! 0.14 was the big "build anywhere" update, so 0.15 is about sharpening it. New systems always ship with rough edges, and a few showed up fast once people started laying out real bases. Here's what got fixed. Some machines wouldn't place. Turned out the floor check only looked at the exact spot under your cursor — and a lot of floors are tagged on the parent, not the collider. It no…Game update10 Jun 2026Chains of Bondage — v0.14 is out!Hey everyone! Big update this time — the building system got a complete overhaul, plus a major AI rework. The headline: you can now place buildings wherever you want! Click Build and a ghost preview follows your aim — green means you can place, red means blocked. Rotate it with Q/E or the scroll wheel, left click to confirm, right click or Esc to cancel. You only pay when you actually place it.…