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War Robots: FrontiersNewsWar Robot Spotlight: Garuda
Community

War Robot Spotlight: Garuda

War Robots: Frontiers · published 10 Apr 2026, 14:59 UTC

All newsPlayers around this dateRead on Steam

As a Wild Ten Pilot, it’s good to get to grips with your partner in battle—the War Robot. With several War Robots to choose from, each with its own unique attributes, picking the best ally for each fight is crucial.

Built for aggressive flanking and target isolation, Garuda thrives on creating chaos behind enemy lines—cutting off escape routes and dismantling vulnerable opponents one by one.

Starting April 14, Garuda will be available through Daily Deals and direct offers.

Combat Analysis

  • War Robot Model: Garuda

  • Class: Flanker

  • Dominion: Freecon

Garuda is a fast, aggressive flanker designed to hunt high-value targets and disrupt enemy positioning. Combining mobility with tactical control, it excels at isolating enemies and forcing unfavorable engagements.

Its defining strength lies in its ability to dictate the terms of combat. With its cage deployment, Garuda can trap enemies and create opportunities for both itself and its allies. This makes it especially effective against snipers, artillery units, and any robot that relies on positioning to stay alive.

While durable enough to survive brief engagements, Garuda is not built for prolonged frontline fights. Success depends on timing, positioning, and picking the right targets. Strike fast, control the fight, and disengage before heavier enemies can respond.

Under the Hood

Make the most of your War Robot by learning about its Core Gear and recommended Weapons, and Supply Gear.

Don’t forget, you can always customize any War Robot with your favorite elements!

  • Snake Catcher (Core Gear): Fires a module that deploys an energy cage on impact, preventing enemy robots from passing through it. The cage lasts for 7s. Enemies trapped inside suffer a 20% penalty to rate fire and weapon spread.

  • Orkans (Light, Blast, Rocket Launcher): Fires a barrage of unguided rockets, each with a small blast radius.

  • Blink (Supply Gear): After a 0.12s delay, teleport over 65m in a direction you're facing.

  • Iron Veil (Cycle Gear): Reduces all damage taken by 90% for 3.5s. Charge needed: 300.

Stats shown are for max level, factory build. Stats are subject to change pending future balancing updates.


Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

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