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MindustryNewsBuild 156 (Beta)
Game update

Build 156 (Beta)

Mindustry · published 23 Mar 2026, 19:49 UTC · build 22469271

All newsPlayers around this dateRead on Steam
  • Fixed schematics having a blank thumbnail when uploaded to Steam Workshop
  • Fixed wait time not saving in processors
  • Fixed many various data patcher bugs
  • Fixed a server memory usage exploit
  • Fixed Japanese font not displaying correctly
  • Fixed many languages (e.g. Chinese) not being displayed in monospace font
  • Optimized build plan rendering
  • Updated a large amount of Serpulo sector submissions
  • Enabled animated shields and planet atmosphere on Android by default
  • Made boosting a stance instead of a command
  • Improved filtering options for map UI
  • Added a "hold position" stance for repair/rebuild units
  • Added a new 3x3 canvas block
  • Added a 'ping location' key (Default: P)
  • Added canvas image import/export options
  • Added sync of other player's build queues
  • Added a unit factory activation delay rule, enabled by default in the Serpulo campaign
  • Added a variant of labels for plugins that use an ID, to prevent flickering
  • Added Littoral Shipyard sector
  • Added an additional basic gameplay tutorial to Frozen Forest

Hotfix 156.1:

  • Fixed some minor transparency bugs with other player's build plans
  • Fixed maps not being sorted properly
  • Fixed world processors and related blocks being healed by menders
  • Locked Pyratite behind Cratered Battlegrounds
  • Updated a few sector submissions
  • Minor optimizations to in-world schematic plan rendering

Hotfix 156.2:

  • Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes
  • Updated Littoral Shipyard sector submission
  • Fixed holding of payload pickup/drop key causing rate limit issues on servers
  • Fixed status effects not scaling correctly in UI
  • Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly
More from Mindustry

Other announcements

All news
Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…