Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Knights WithinNewsRadar - Patch Notes (367)
In-game event

Radar - Patch Notes (367)

Knights Within · published 22 Mar 2026, 21:53 UTC

All newsPlayers around this dateRead on Steam

New

  • There is now a radar in the Tac Info

  • Most non-tech based interactables now show up on the radar/compass as ? marks

  • New settings for toggle on/off the compass and radar, radar size and radar zoom

Updates

  • Updates to enemy pathing to try and have hordes better spread out and reduce instances of single file conga lines

  • Adjusted initial spawn, endless, map transition, extract and boss arena spawn locations to improve distance consistency

  • Clicking primary input while within the support call-in or quick chat menu now selects any hovered option (previously only letting go of the held overlay button counted as input, which understandably could be confusing)

  • Adjusted some screen border FX to improve visibility

  • Updated the Map transition markers to stay visible even when another objective is active

  • Barrier Changes

    • Now begins decaying immediately without an additional delay

    • Decay has been sped up about 2x 

    • Max stacks increased to 99 (was 50)

    • All Barrier perks have 2-3x increased barrier generation

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies