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ArchtowerNewsArchtower v0.6.13.0 patchnotes
In-game event

Archtower v0.6.13.0 patchnotes

Archtower · published 2 Feb 2026, 01:06 UTC · build 21738917

All newsPlayers around this dateRead on Steam

Archtower v0.6.13.0 build is ready!

Free Demo updated as well.

v0.6.13.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • 2 microquests to unlock new classes (on bases of factions from Act IV)

  • 2 new Gemcutter quests

  • New class “Blade” (Archetype STR+DEX)

  • New class “Shadow” (Archetype DEX)

  • Added subclass “Slasher” for the “Blade” class

  • Added subclass “Silhouette” for the “Shadow” class

  • Added new ultimate abilities (for new subclasses)

  • New class item “Shurikens” for the new “Shadow” class

  • New power crystal “Sure Strike” (unlocked by the Gemcutter quest)

  • New power crystal “Stone Bullet” (unlocked by the Gemcutter quest)

  • Peaceful animal - Toad

  • New weapon type - Handbows (Bolts instead of Arrows, unlocked in Act 3)

  • New ammunition type - Bolts (useable for dual-wielding)

  • 6 new achievements

CHANGES

-For Alpha and Demo-

  • The floor number or location name is displayed in the upper right corner

  • The minimap has been moved to the upper right corner, with status effects displayed below it

  • The masterful parry talent now requires level 10

  • The Titan Weapon Mastery perk has been renamed to Heavy Weapon Mastery

  • Poisoner, a passive skill, has had its Poison Resistance upgrade increased from +10% to +15%, similar to the same upgrades for other classes

  • Other minor changes

-Only for Alpha-

  • After one of the faction quests in Act 4, the key to exit of 14-1 drops from the gate guard instead of the miniboss

  • Shadows and Night Shadows in Act 4 use shurikens instead of knives

  • Some quest items can be assigned for quick use (does not work with old items)

  • Alarmed peaceful animals are not considered alarmed enemies

  • Alarmed neutral enemies are visible on the map in yellow instead of red

  • Some crossbow sprites have been redrawn (to avoid confusion with handbows)

  • Rods are now unlocked after completing Act 2 instead of Act 3

  • Other minor changes

FIXES

-For Alpha and Demo-

  • When quickly using items and consumables, the character does not stop when running

  • Fixed a bug where it was possible to obtain a perk for wearing heavy armor before unlocking it

  • It is no longer possible to hit barrels and some other objects through walls with wide melee attacks

  • Fixed a bug where common quality accessories actually gave a bonus to Rage and Stress as gray quality items

  • Fixed a bug where, when selecting new characters, one of the experienced hero slots did not receive full starting equipment

  • The “Athletic Weapon Mastery” perk is not offered if the conditions for Spears are not met and the rest of the perk's weapons are already available

  • Other minor fixes

-Only for Alpha-

  • Fixed a bug where enemy throwing knives would spin when hitting walls

  • The trails left in the air by enemies' poisonous throwing knives and shurikens are now colored to match the poison color

  • Fixed a bug, Rogue's simple stealth attacks should not be parried by enemies

  • Fixed the damage calculation for the second weapon attack for the Bloodletting crystal skill

  • Fixed a bug where one of the factions' bases in Act 4 could not be accessed through the entrance

  • Crystallist, when selecting a subclass, the description now indicates that it also grants light armor mastery

  • Archer, when selecting a subclass, bonuses were displayed with incorrect values

  • Other minor fixes

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