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Haven & HearthNewsGame Development: Chessebell Poaching
Game update

Game Development: Chessebell Poaching

Haven & Hearth · published 29 Jan 2026, 00:24 UTC

All newsPlayers around this dateRead on Steam

We've been developing, and here's what's new.

New Implementations
-----------------------

  • Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.
  • Added buildable chess pieces.
    • The ability to build chess pieces is acquired by learning a new skill "Boardgames".
    • Chess pieces are built from a new input type "Sculptable Material": wood, metal, clay, or stone. (Debated including snow, but decided against it for now.)
    • If you use Wood Blocks for "Sculptable Material", it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.
    • Moved the old curiosity "Tafl Board" in under the "Boardgames" skill.
    • You can, of course, put hats on the chess pieces.

  • Added "Poacher's Pouch", a "Creel" alternative for hunters. The "Poacher's Pouch" can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, here.
  • Added "Dumbledore", a friendly beetle which sometimes lands on its back, needing help to find even keel again.
  • Added "Driftwood Crown", crown, curiosity. Suggested here.
  • Added "Black Henbane", flower, curiosity. Grows in "Badlands".
  • Added "Raven Black", hair color. Suggested here.
  • Added "Mouflon Horn", finebone recieved (between 0-2) when butchering Mouflon Sheep.
  • Added "Cavecakes", hardtack bread made from "Cavedust".
  • (Re)Added "Glow of the Cavebulb", a buff recieved when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.

Key Fixes
-----------------------

  • Added a brief hourglass timer to the action of taking possession of "Study Desk"s, to prevent you from accidentallying your buddies' desks. Suggested here.

Small Fixes
-----------------------

  • Redrew icons for "Driftkelp" and "Fairy Mushroom" in 4x resolution.
  • Made stackable: "Driftkelp". "Fairy Mushroom"
  • Fixed a bug by which "Lake Snail"s were accidentally no longer "Snail"s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.)
  • Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village's name, and by being hopefully a bit better worded.


As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Cocktail Hat".

$7

Perpetually tipsy in a daze of glitter and glitz, this hat is a jingling toast to life!

All Gold subscribers have been awarded the "Cocktail Hat", free of charge.

In the Pipe
-----------------------

  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!

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