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God's DisdainNewsVersion 1.1.0 Patch Notes
Major update

Version 1.1.0 Patch Notes

God's Disdain · published 13 Jan 2026, 08:27 UTC · build 21475845

All newsPlayers around this dateRead on Steam

It's been nearly a year since God's Disdain launched. It has progressed to the point that I feel it is finally deserving of that second decimal place going up!

Included in this are some bug fixes, but most notably also some new features:

  • Warriors can now use a Taunt skill to draw enemy aggression towards them. Warriors have high HP and can now use it to provide help to the rest of the party.

  • Rogues can now use a Steal skill to nab items off enemies without having to defeat them. Defeating enemies doesn't always result in drops, so this is a great way to get extra items.

  • If you have a Rogue in your party, you can now escape from most battles. Before, you could only escape from random battles on the overworld. Now, you can run around a dungeon stealing items from enemies and then safely retreating.

  • The desktop version of God's Disdain now also has the ability to export and import saves, so you can freely move saves between the desktop and web versions. You could always access the save files on the desktop version, but this will export a save in the web-friendly format for Newgrounds and Itch.io. Just remember that browser saves are somewhat volatile, so make sure to export your save slot before leaving the page.

I would love to hear feedback on how all of these features work. Let me know your thoughts!Full patch notes:

  • Added import/export to desktop version to enable cross save between web and desktop. Accessible in the Options menu.

  • Added the Taunt skill which lets Warriors draw the aggression of enemies.*

  • Added the Steal skill which lets Rogues steal items from enemies.*

  • It is now possible to escape from most normal encounters if you have a Rogue in the party.

  • Added notifications for Dokutsu Caverns 2 and the Gilskov Range to tell players they might be too low level for the area.

  • Added dialogue to Chinatsu to help guide the player after finishing her quest.

  • Changed boulder behavior in Dokutsu Caverns to prevent softlocks and annoyances.

  • Fixed the moonwalking enemy in Dokutsu Caverns 2.

  • Fixed a softlock in the Hajimari Hurdles that connect to Monblanc Town.

*New Skills will not appear automatically for characters in your current save file. Please visit the Hajimari overworld to unlock them.

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Game update25 Apr 2026Version 1.1.2 Patch NoteFixed a bug that would prevent a boulder in Great Loot Dungeon from correctly interacting with a floor switch.Game update24 Mar 2026Fixed launch issue for version 1.1.1The launch issue for version 1.1.1 is fixed. Thank you for your continued support and please reach out if you find any bugs!Game update24 Mar 2026Reverted last update due to launch issueSomething went wrong with the latest update which prevented players from launching the game. I am looking into it at the moment, but until it is fixed I have reverted the patch. Thankfully, no content is lost as a result of this. All that is missing is the DPI and scaling fixes. If you want a more technical explanation, it seems that something changed with the game to make it load the index.htm…