Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CavernreachNewsChanges made to Cavernreach
Community

Changes made to Cavernreach

Cavernreach · published 22 Dec 2025, 19:28 UTC

All newsPlayers around this dateRead on Steam

Cavernreach is still deep in development, and after extensive gameplay testing, some significant design changes have been made to better align the game with its narrative-focused vision.

One of the biggest changes is the removal of rock and mineral collecting for money. While this system was part of the game early on, testing showed that it didn’t meaningfully contribute to the experience. It often felt tedious, slowed progression, and acted more as filler than engaging gameplay—especially for a story-driven exploration game. As a result, the mechanic has been fully removed.

With this change, equipment upgrades are no longer tied to currency or purchasing systems. Instead, progression is now driven by the story itself. New equipment is unlocked naturally through gameplay and discovery, allowing the experience to feel more streamlined, focused, and purposeful.

Because mineral collection was removed, the entire purchasing system has also been cut. The computer terminal previously used to buy and sell equipment now exists purely as environmental storytelling and world-building.

Diving mechanics are still very much a core part of the game. Scuba air remains a limited resource, and tanks can still be refilled as needed. However, there are no longer upgrade tiers tied to grinding—any improvements to equipment are now handled through the narrative.

These changes were made after realizing that the early game lacked clear direction and relied too heavily on repetitive backtracking—such as constantly leaving the cave to recharge batteries just to re-enter. That loop became frustrating and pulled focus away from exploration and atmosphere. Now, players can remain in the cave as long as needed, keeping momentum and immersion intact. Just remember: being in darkness is still dangerous, so keeping your light on is essential for survival.

All of these updates will be reflected in a new, refreshed demo, which will be released soon. The revised experience is more focused, more engaging, and better represents what Cavernreach is meant to be.

Thank you to everyone who has played the demo and shared feedback. A lot of progress has been made over the past few months, and development is now moving into the second half of the storyline, which will bring the game to its conclusion.

There’s no release date to share just yet—but we’re getting close.

Stay tuned, and thanks for your continued support.

More from Cavernreach

Other announcements

All news
Announcement12 Jun 2026Cavernreach has a release date!Cavernreach has finally reached a point where I can safely set the release date and make it public. After a long journey developing this game, and putting many MANY hours into it, I'm happy to say that it will be released on August 3rd, 2026 ! I know I don't have a huge following, but thanks for everyone who commented, played the demo, gave suggestions, etc etc... - Also, I want to take a secon…Game update11 Jun 2026Demo v1.9 Release NotesThe QOL features have been released for the demo v1.9 including: · Objective hints by pressing tab in game · Ability to deactivate Depth of Field in settings · Fixed music slider · Updated crawl speed / swim speed A release date for the full game will be announced soon!In-game event10 Jun 2026QOL Features Added and Being Tested For ReleaseHello everyone. New features have been added based on some feedback (you know who you are) and my own thoughts on it as well. Probably the biggest addition is the "Hint System" that was put in place to help guide players when they need help or get lost on what to do next. I realized it can get confusing listening to the dialouge, exploring the cave, real life things that take your attention awa…