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MythscrollNewsPatch Notes - v0.3.1
In-game event

Patch Notes - v0.3.1

Mythscroll · published 1 Jul 2025, 16:15 UTC

All newsPlayers around this dateRead on Steam

Major New Feature: The Compendium

  • The Compendium has been made available to provide information on key game elements:

    • The Attributes and Skills tabs are pre-filled with information about the attributes and skills in the game.

    • The Locations, Creatures, and Factions tabs will populate automatically as your character discovers them.

    • Note for existing saves: Locations you've already discovered will appear in the compendium upon loading your save file after updating the game, but creatures will not. That data wasn't tracked prior to this update, so all players will start with an empty creature log.

World & Gameplay Changes

  • Cities are now safe zones. Creatures in cities now have a minimum morality set to 'neutral', ensuring players won’t be attacked in safe areas, unless your character has very low morality, in which case 'righteous' morality creatures (e.g. knights, guards, angels) will still target you.

Quality of Life & Bug Fixes

  • New Keyboard Shortcut: Press F1 to toggle between fullscreen and windowed mode. This can be used to resolve rare cases where the game launches to a black screen in fullscreen.

  • Level-Up Screen Fixes:

    • Fixed a bug where base stats were incorrectly displayed on the level-up screen.

    • Added a “Real-Time Stats” toggle on the level-up screen to allow you to switch between viewing your base stats and your current stats (with accessory and temporary bonuses applied).

Now Available on Linux!

  • Mythscroll now supports Linux! A Linux build is available alongside Windows. If you’re playing on Linux, I’d love to hear your feedback and reports on performance or issues.

What’s Next?

This will likely be the final update for the demo, as I shift focus toward completing the full version of Mythscroll for release. Please continue to share your feedback and bug reports; it is still very helpful. Thank you so much to everyone who’s played, shared feedback, and helped shape the game so far!

If you haven’t already, don’t forget to join the Discord to follow development and share your thoughts. I will soon be launching another poll to allow players to vote on the next creature added to the game!

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