This demo update brings a mix of quality-of-life improvements, bug fixes, mechanical reworks, and new content! Here's everything that's new or changed:
Refined Combat Mechanics:
Armor and armor skills are now more effective at reducing damage.
Balanced enemy health and attack values.
Character Speed, Creature Speed, and Weapon Speed now play a greater role in combat turn order, with possible missed attacks or follow up attacks.
Signature weapon bonus reduced from +20% to +10% damage.
Constitution and Intelligence now restore health or mana when leveling up. (e.g. 80/100 HP → +20 max → now 100/120 HP).
Luck Stat Rework: Luck has a chance to give you a second chance on failed checks.
Health & Mana Bars: Now show numerical values (e.g. 50 / 100).
Enemy HUD: Added a toggleable setting to show enemy level and health bars. This is enabled by default.
Windowed / Fullscreen Toggle: You can now switch between windowed and fullscreen mode from the settings menu.
Map Enhancements:
Added a compass and distance scale (in kilometers).
The river line on the map now starts hidden and becomes visible when discovered (like other locations).
Travel & Waiting Tweaks:
Increased success chance when resting by +10%, even on failed Stealth and Luck checks.
Increased chances of nothing happening when waiting or traveling by +5%.
Greatly reduced odds of the language merchant running off without teaching the language.
Character Creator Tutorial: Brief guide added to walk players through character creation.
New Game Tutorial: Added a short tutorial that runs on starting a new game or loading a save file for the first time after updating. Returning players can choose to skip it.
Some food and drinks purchased at taverns and inns now grant temporary stat bonuses:
Beer, cider, or wine: +1 Charisma for 10 minutes
Beef stew: +1 Strength for 10 minutes
And more!
Stat checks now cap at 2% (minimum) and 99% (maximum); there are no longer guaranteed successes or failures based purely on stats.
Increased stat check success threshold by 5%
Fixed a bug where undiscovered nearby locations were incorrectly marked as discovered when loading a save.
Fixed an issue where fullscreen mode wouldn’t activate properly on startup.
Fixed an issue where damage from divine curses (e.g., from failing a Religion check or underpaying at shrines) would reduce the player to 0 HP but not kill them.
Reduced negative morality penalties for certain actions.
Added several new encounters and quests across the world, including a few jobs on the job board at the tavern in Capital City. Keep exploring, you might just stumble into something new!
Thanks everyone, hope you enjoy the update! Please report any issues to the #bug-reports channel in the Discord!