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The Anomaly ExperimentNewsPatch 1.0.6 - New Anomalies, Hard Difficulty Changes, Performance Increases
Game update

Patch 1.0.6 - New Anomalies, Hard Difficulty Changes, Performance Increases

The Anomaly Experiment · published 3 May 2025, 22:03 UTC · build 18334431

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Hey all, here is a patch to bring in many new anomalies, make hard more difficult and help a little bit with performance!

Anomalies

  • Many new anomalies in each room (around 15+ per room).
  • Fixed some anomalies growing or shrinking much too quickly.
  • Added a line in the mistakes screen for objects that moved location.

Hard Difficulty

  • Up to 2 threats may be active at time.
  • Adjusted several threats to be harder to survive.
  • Rooms without a threat active will be set to 20 seconds instead of 30 seconds.

Threat Adjustments

  • The Mannequins hit box to deactivate them has been increased.
  • The Demonic Lady detection for how close the player is has been slightly increased.
  • The Gatekeeper threat will now move slightly faster.

Performance

  • Adjusted some lights to only render as needed instead of every frame. This should slightly improve performance in some areas.

Fixes

  • Corrected the Gatekeeper creature sheet and it now always displays information.
  • Corrected the Crying Lady creature sheet to display accurate information.
  • Corrected some mistake anomaly texts not displaying what they were doing.
  • Fixed some missing collision on a few objects.
  • Updated occlusion to fix some graphical bugs.

Known Issues to be Fixed:


Here are some things I know about that I will be fixing soon:

  • Resolution changes from the title screen scene to the main game scene.
  • Some menu toggles reset (like Motion blur). This is just a visual bug but I will get it fixed.
  • The FoV slider number does not update in the title screen. This works properly in the game scene.
  • Lag spike when the Demonic Lady appears for the first time.

Thank you all for the continued support! I will be continuing to make changes as needed!

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