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Cycle Idle RPGNewsEnemy Ascension Balance Patch
Game update

Enemy Ascension Balance Patch

Cycle Idle RPG · published 28 Apr 2025, 16:17 UTC · build 18267809

All newsPlayers around this dateRead on Steam

Balance:

  • Monsters from the Forest Tyrant onward have had their ascension costs significantly reduced, and the increase in cost per ascension has decreased from 1.8 to 1.6. The first time you log in, you will receive an Incense refund equal to the difference of the two costs.
  • To compensate for the previous change, the XP multiplier for ascended monsters has decreased from 1.3 to 1.2 per ascension level.
  • Some Premium purchases that have been powercrept have been buffed:
  1. Enchanced Rebirth now also gives +5% RP per puchase.
  2. The Talent Refresh Amulet now gives +10% to your total TP.
  3. The supporter pack now gives +20 to all glyph types per daily gift, up from +10.

Reworks:

  • The process for unlocking all of the features in Worship has been changed. Rather than having it all unlock at once, there is a sequence:
  • At first, the only thing that is unlocked is Oq.
  • Once you reach level 1 favor with Oq, the Reliquary and the Incense offerings will be unlocked.
  • Once you use Incense to unlock a location on the map, the other deities and Gold Offerings with their associated relics will be unlocked.
  • Once you level up another deity with Gold Offerings, Blessings and Oil Offerings with their associated relics will be unlocked.
  • In game text will let you know what you need to do to unlock the next part.

Content:

  • All glyphs now have an additional upgrade tier.
  • New glyphs for Sacred Power and Accessory Enhancement have been added.

QoL:

  • More materials can now be purchased at once in Construction.
  • There is now a setting to not show a notification for a plant upgrade when you lack the berries to upgrade it.
  • You can now left click an equipped piece of equipment to jump to it.
  • Equipment filters have been added.

Fixes:

  • Reagent drops no longer round down your drop chance when considering offline gains, e.g., 278% drop chance will be considered as 278%, not 200%.
  • The input for blessings will no refresh when your blessing level is changed by changing loadouts.
  • Fixed an issue where the blessing level of a blessing loadout was being set to 1 when loading a game.
More from Cycle Idle RPG

Other announcements

All news
Game update18 May 2026Talent Allocation FixFixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.Game update6 Apr 2026Additional Overflow FixesFixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very lowGame update10 Mar 2026Veil 100 Fight ScalingSingularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking…