Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ACRESNewsUpdate 20: Farmhands
Major update

Update 20: Farmhands

ACRES · published 8 Apr 2025, 15:14 UTC · build 18026210

All newsPlayers around this dateRead on Steam

👨‍🌾Farmhands Update


Introducing the new Farmhand system—a game-changer for large-scale farming! Hire and manage workers to tackle manual tasks across multiple acres with ease.

Core Farmhand Features

  • Worker Management: Assign farmhands to tasks across your farm simultaneously via a dynamic task queue.
  • New Tool Categories: Farmhands bring optional tools for each task type—Plow, Sow, Cultivate, Amend, and Harvest—designed for multi-cell operations. (Classic instantaneous single-cell manual tools remain available!)
  • Skill Progression: Farmhand tasks take time to complete but they gain experience over time, increasing their work speed. Unpaid wages reduce efficiency—let it drop below zero, and they’ll quit!
  • Daily Wages: Workers are paid daily, not per task. Track total wages in the Farmhands tab or detailed finances report.
  • Area Task Assignment: A new way to handle manual tasks over multiple cells:
    • First click selects the starting cell.
    • Second click confirms the final cell, defining the total area.
    • This complements the existing single-cell clicking option and tractor auto-drive system, giving you more flexibility without replacing anything.

  • New Tools & Interface:

    • Assign workers over an area using one of the new tools.
    • Cancel tasks by hovering and right-clicking (or gamepad alt action).
    • Visualize farmhands in the new Farmhands tab in the top menu.
    • Monitor worker queues on the left-hand menu when a tool is active.

  • Worker Details: Names, XP, visual traits, and building assignments are saved and displayed.
  • Efficiency Boost: Spend Reputation Points to train workers and improve performance.
  • Management Options:

    • “Move To” button: Jump to a worker’s current position.
    • “Terminate” button: Fire underperforming farmhands.
    • Hire new workers individually or max out your roster directly from the Farmhands tab.


Farmhand Task Queue

  • Hover over queue elements to highlight the active acre in the world.
  • Click to move to the selected acre; right-click to cancel a task.
  • Top Queue Button:
    • Left-click the top button to collapse all elements.
    • Right-click to cancel all tasks at once.

🏠 Farmhand Housing


New Building: Farmhand Housing Boost your maximum worker capacity by constructing and upgrading farmhand housing.

  • Adds +2 worker slots by default.
  • Building Cost $7950
  • Upgrade Level 2: Costs $15,000 and adds 3 workers (5 total).
  • Upgrade Level 3: Costs $37,500 and adds 7 workers (12 total).
  • Right-click the building to upgrade.
  • Housing widget shows current upgrade costs and land requirements.
  • You can also hire workers directly by clicking on a housing building.

🚜Farmhands & Tractors

  • Tractor Drivers: Tractors now require an assigned farmhand to operate.
    • Assign workers to tractor barns via left-click; unassign with right-click.
    • If no worker is assigned, an idle farmhand will be pulled automatically (if available).

  • Visual Updates: New tractor driver model and improved tractor barn widget rendering.
  • Upgrades: Right-click barns to enhance functionality.

Performance Optimizations

  • Converted tractor skeletal meshes to static meshes for better performance.
  • Added shared vertex-animated wheelbases for tractors.
  • Implemented ISM spatial culling for tractors.
  • Optimized worker vertex animation system.

🌦️Sky & Weather Updates

  • Crop Growth: Crops now grow at night (Overall game speed rate adjusted for balance).
  • Time Flow: Smoother night-time speed-up mechanic.
  • Visual Enhancements:
    • Improved rain VFX performance; rain no longer spawns while paused.
    • Brighter skies on cloudy days with reduced cloud coverage.
    • Enhanced visibility on foggy days.

  • Weather System:

    • Weather updates daily at noon (no random shifts or changes during pause).
    • Hover over weather icons in the top menu for tooltip names.

  • Ground Effects: Added wetness and snow coverage visuals.

🧰 Quality of Life Improvements

  • Berry Harvesting: Berries are now harvestable with the standard manual harvest tool (separate berry tool removed). Farmhands can also harvest berries using the harvest action.
  • UI Refinements:
    • Condensed tab buttons for a cleaner layout.
    • Notification widget warns when no workers are available.
    • Tool menus auto-close when deselected for clarity.

  • Soil & Fertilizers: Unique colors added to amendments and fertilizers for easier tracking; redundant tooltips removed.
  • Building Icons: Updated tractor barn icon to distinguish it from housing and warehouses.
  • Tutorial: Rewritten for clarity and updated with farmhand features.
  • Cosmetics: Can now be placed on tilled land with a new “clear land” status setting toggled.
  • Feedback: Added UI blink animation when upgrades are blocked by low Reputation Points.
  • Finances: New notification offers loans when funds run dry (if available).
  • Building Widgets: Only open when no tool is selected to prevent accidental changes.
  • Home Barn:

    • Now upgradeable via right-click as well as in the license menu.
    • Slightly smaller mesh for better worker/tractor visibility.

  • Cost Tracking: Building expenses moved from “Misc” to “Buildings” category.
  • Main Menu: Added graphics settings (weed mesh quality, day cycle visibility, dark mode UI).

🎮 Controller (Gamepad) Improvements

  • Exit tool with the right face button. Press again to re-enable the last selected tool.
  • Cursor now appears when no tool is selected for easier navigation.

🐛Other Changes & Bug Fixes

  • Bug Fixes:
    • Fixed jam processor selecting blackberries.
    • Corrected berry harvest mesh update timing.
    • Resolved tractor visualization issues post-home barn upgrade.

  • Main Menu: Removed depth-of-field blur; added farmhands to the start screen.


I hope you enjoy the new Farmhand system—an optional layer of depth to enhance your farming experience! Whether you stick with classic single-cell tools, rely on tractors, or dive into managing a workforce, the choice is yours. Let me know your feedback as I continue to grow and refine the game. Happy harvesting!

Jimi - Jimi Games

More from ACRES

Other announcements

All news
In-game event26 Jun 2026Fruit Tree UpdateIntroducing Tree Crops A new farming system has arrived! Tree Crops introduce long-term orchard management to ACRES. Added new fruit trees: · Apple · Banana · Avocado · Orange · Fig · Lemon Tree crops use the Perennial Growth System : · Trees grow through 4 unique growth stages · Mature trees continue producing after harvest · Harvested trees return to a regrowth stage instead of being removed…Game update6 Mar 2026Patch Notes 26.7 - DLSS 4.4Upgraded DLSS to version 4.4 · Restores frame generation on win64 platforms · Enabled optional DLSS fallback: NIS for non RTX cards · Bugfix for Steam Achievement: Buzzing beehive · Eliminated per-frame heap allocation for FarmField tick · Halved field renderer overheadGame update15 Jan 2026Patch Notes 26.5Inventory amount bugfix when removing cold storage building · Memory leak fix due to failed login in offline steam mode