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Cycle Idle RPGNewsLunar Shop Additions
Game update

Lunar Shop Additions

Cycle Idle RPG · published 27 Mar 2025, 16:09 UTC · build 17873230

All newsPlayers around this dateRead on Steam

Content
Several new items are available for purchase in the Lunar Essence Shop

Balance

  • The Accessory Empowerment formula has been adjusted to not grow as quickly at higher monster ascension levels
  • Accessory Empowerment is now split between all equipped accessories with the same empowerment target (In other words, empowering multiple accessories will be slower proportional to the number being empowered)

QoL

  • SP per MP, Alchemy Brew Speed, and Accessory Empowerment have been added to the stat breakdown
  • Added the ability to assign every part of your current loadout to a linked loadout
  • The state amount of offering gains from a relic now reflects all offering-increasing effects
  • An indicator showing accessory quality has been added.

Fixes

  • Fixed an issue where a 0.96 multiplier was being applied to RP gained from rebirthing for players who have won the arena fight that grants RP per victory
  • Fixed an issue where alchemy brew speed was being affected by achievements that give bonus class XP, rather than bonus brew speed
  • Abbreviations for number above the septillions have been added
  • The wording for Challenge Trials has been updated in a few places to make it clearer what the Supplicant's Band does
More from Cycle Idle RPG

Other announcements

All news
Game update18 May 2026Talent Allocation FixFixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.Game update6 Apr 2026Additional Overflow FixesFixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very lowGame update10 Mar 2026Veil 100 Fight ScalingSingularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking…