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Chaos FrontNewsNext Fest Report, DEMO 0.2, English Polishing
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Next Fest Report, DEMO 0.2, English Polishing

Chaos Front · published 11 Mar 2025, 03:01 UTC

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Hello everyone!

It has been a week since the Next Fest. After the busy work at this stage, I finally have time to report to you.

From the release of the DEMO to the end of the Next Fest, the DEMO has been downloaded more than 7,000 times, and the number of wishlists has increased by 5,000. Compared with the performance of Chaos Galaxy 2 during the Next Fest in 2022, Chaos Front has doubled in popularity. Thank you for the support of old friends of the Chaos Galaxy series and new friends who like Chaos Front!

In the past half-month, I have received a lot of player feedback. Almost all the BUG reports received have been fixed. A lot of functional optimizations have been added based on DEMO 0.1. Here, I will select some important changes to report to you.

1. We have modified the save mechanism. Even if the game ends abnormally when saving, the existing save will not be lost.
2. Speed up the display speed of the interface and dialogue.
3. When playing the prologue, you can hold down the left mouse to pause the game to read the text.
4. During the battle animation, you can hold down the left or right mouse to play the animation at 2x speed.
5. In the battle confirmation interface, the hit rate to the target is displayed.
6. In the battle confirmation interface, if the player characters can use skills, a prompt grid will flash on the panel.
7. Added the mouse hover prompts for characters. You can see the data of characters in the interface for Selecting Protagonist Company and the interface for Mission rewards.
8. When you hover the mouse over the battlefield tiles, information such as the fog level, reefs, which captain the units are under command of, and the moving range of units will be displayed.

In addition, players who use English should find that the quality of English text in the game has improved dramatically in the past week. This is all the meticulous work of volunteer X-Calibre. He and I have repeatedly discussed every concept, name, and character in the game setting to find a description that is more suitable for Western culture. Let us express our sincere gratitude to him.

Based on DEMO 0.2, I will continue to develop the main content of Chaos Front. Since each of the four protagonists has a completely independent story process, I think the overall development time will be long. I hope to start the EA of the game in the third quarter of this year (the earliest time is at the end of July). At the beginning of EA, there will only be two protagonists to choose from. EA is expected to last about half a year, and the third and fourth protagonists, as well as other possible new features, will be completed before the official version.

Finally, thank you again for your support. My friends. Meet you in the devlog next month.

Han Zhiyu

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