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Fantasy Madness: BloodbathNewsThis is the end... of Early Access!
Steam news

This is the end... of Early Access!

Fantasy Madness: Bloodbath · published 5 Mar 2025, 15:45 UTC

All newsPlayers around this dateRead on Steam

Greetings Our Friends!


It is done! Fantasy Madness: Bloodbath is out of Early Access! Version 1.0 is ready to play.

Before we go into details of this update, we would like to say THANK YOU to all who joined the madness during the Early Access. Thank you for sharing your enthusiasm and thank you for your valuable feedback - both positive and negative.

And for those who played before, here is what has changed since last update:

FINAL BIOME: <CLASSIFIED>


The 4th, final biome along with a new family of enemies (and the ultimate boss!) has been added. But what is it exactly? No spoilers; you need to find out on your own.
Whoever accomplished Oilmancy Sandpit (defeated Oil Behemoth in the Boss Combat stage of the Oilmancy Sandpit) will gain access to the first stage of the new biome.

The new biome consists of four standard stages (Elimination, Survival, Conquest and Boss Combat) + there is one more special stage that becomes available after completing Boss Combat.

NEW DWARVEN PLAYGROUND STAGE: SABOTAGE


In the Dwarven Playground, there appears a new game mode stage: Sabotage. Similarly to Capture The Mushroom, it is an endless mode where your goal is to get the best possible score.
The rules are simple. There are 3 drilling rigs you need to destroy. Every destroyed rig reappears after some time, and on every respawn it becomes more durable (therefore, harder to destroy). NOTE: The time is limited. You gain extra seconds whenever you destroy a drilling rig. Therefore, you need not only to destroy the rigs, but destroy them effectively.

MORE GOLD!


Based on your feedback we realized the progression is significantly too slow, mostly due to lack of fundings to unlock Upgrades that help accomplishing stages.
Therefore we made regular enemies occasionally drop some coins. These are not big amounts per drop, but will surely increase your gold income per game. NOTE: Coins can are collected analogically to mushrooms and mana crystal; therefore they are affected by skill and artifacts, such as Shamanic Rod or Eight-Armed Looter.

Moreover, the amount of gold received from selling items (runes and artifacts) has been largely increased. In result, items are sold by following prices:
- regular runes: 50,
- greater runes: 150-350 (depending on rune level),
- artifacts: 500.

And finally - we increased the amount of gold for fulfilling tasks and completing stages (in most cases by around 100%).

RUNE MERCHANT IS GONE…


Due to very high prices, the Rune Merchant has gone bankrupt. Therefore, a Rune Forge has been made.
NOTE: You can still sell items in the Inventory screen.

RUNE FORGE!


We added new functionality called Forge. It replaces the previous rune merchant.
In the Forge you can merge owned runes into their greater variant! Regular Runes can be combined into Greater Runes and Greater Runes… can be merged to their higher levels with new bonuses and brand new special powers!
Not all of the runes can be improved this way, but some can be improved up to level 3!
Forge can be accessed from the main menu.

BALANCE CHANGES

UPGRADES


“Regeneration” has now 5 levels (instead of 3) and each level grants 2 points of health per second (per each upgrade level) instead of 1.

Mother’s Milk


Decreased amount of poison applied by the skill on first level from 3 to 1. Per-level incrementation remains the same (1 per level). Therefore, on 5th level Mother’s Milk applies 5 points of poison per hit.

SKILL ADJUSTMENT

Wild Wicked Weaver


Web bolts fired by the Weaver additionally deal 25 damage. This damage can be significantly increased with new runes that can be crafted in the Forge.

DIFFICULTY BALANCE


We noticed that many players, especially those who are not much familiar with the action-survival-bullet-heaven-or-hell-in-god-mode genre struggle to complete the first biome. And because Orkish Paradise is the first out of four biomes, we came to a conclusion it is simply too difficult.
In result we have modified the way enemies are spawned. Thanks to that the enemies should be less overwhelming, especially in the first biome (however, this should also affect other biomes and improve performance a little bit).
Moreover, specifically in the Orkish Paradise, we have nerfed some of the enemies. In general Orks deal approximately 25% less damage, their elite versions around 20% less damage and some enemies (including Goblin Bombers) are moving slightly slower, so it’s easier to run away from them.
Additionally slightly decreased health points and movement speed of Dwarven Tanks.
To summarize, along with changes in regards to gold, it should be easier and more pleasant to accomplish the first biome and progress further.

NEW STEAM ACHIEVEMENT


21 new Steam Achievements have been added. Some of them will be unlocked automatically if you met the requirements before the update, but some will need to be unlocked “normally”.

FIXES


- Fixed: projectiles from the Big Fancy Gigastaff (max level power of Druid’s Staff) is not pushing enemies away;
- Fixed: some sound effects were played at full volume regardless of the sound volume set in the Options menu;

OTHER


- New visual assets of the elite/boss HUD pointers;
- Additional explosion effect appearing upon explosion of eggs from Known Fierce Cock skill;
- Champions become highlighted in gold when getting immortality;
- Added direction pointers appearing on HUD during quest on saving Barabara; they appear if you find either her or her mace; this should make the quest easier to accomplish;
- Added missing voice-over announcement when reaching max level of Mother’s Milk skill;
- Added list of active Upgrades appearing on the summary screen at the end of a run;
- Added champion descriptions appearing on the champion selection screen; for Barbara and Hexxer they also give a clue on how to unlock them (if you haven’t unlocked them yet);

We are aware the game is not perfect. We didn’t manage to include all the ideas that we had in mind when we started our adventure with this Madness back in Fall 2021. But even though we believe we provide a solid chunk of a good game featuring a funny and enjoyable gameplay decorated with high quality arts and tons of love.

Once again, thank you all for being with us during the Early Access and we wish you good time with Fantasy Madness: Blood.

For Mother Nature!

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