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OutholdNewsUpdate v1.1.4 - Endless Balance
In-game event

Update v1.1.4 - Endless Balance

Outhold · published 10 Mar 2026, 13:06 UTC · build 22278849

All newsPlayers around this dateRead on Steam

It's been fun to see everyone enjoying the new endless mode, and completely breaking it in various ways!

We've identified a couple issues that we wanted to address, so that towers don't completely outscale the difficulty of the enemies (especially on the later endless levels). With these changes, we're also resetting all endless leaderboards.

Full changes below:

  • The enemy health multiplier now scales faster after reaching wave 30 in endless

  • You can now only spawn one early wave ahead of your completed waves in endless

  • Accelerated waves in endless mode will now have less cooldown between individual enemy spawns

  • Tower upgrade costs now keeps scaling up at level 5 and above.

  • The "Earned Mastery" upgrade (reduce upgrade cost for each enemy the tower defeats) now reduces the cost by 0.25% per level (down from 0.5%)

  • All endless leaderboards have been reset

More from Outhold

Other announcements

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Game update13 Apr 2026v1.1.8 - Bug FixesTwo small bug fixes: · Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges. · Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.Game update1 Apr 2026v1.1.7Small bug fix update: · Fixed an issue that would cause tower slots to disappear when trying to build a towerIn-game event27 Mar 2026Update v1.1.6 - Bug Fixes and Performance ImprovementsHere comes an update with some performance improvements and bug fixes: · Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty. · The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance. · Fixed various bugs with the le…