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Blind TouchNews⭐ Gameplay Update – Collision Improvements, Resolution Support & More
In-game event

⭐ Gameplay Update – Collision Improvements, Resolution Support & More

Blind Touch · published 2 Mar 2026, 01:45 UTC

All newsPlayers around this dateRead on Steam

👋Hello everyone,

First of all — thank you for playing Blind Touch and for all the thoughtful feedback since launch. This update focuses on improving gameplay stability, accessibility, and overall polish.


🔧 Gameplay Improvements

  • Collision Update (Cane Control)

    Reworked collision handling to significantly reduce unintended interactions; Improved cane detection consistency; Reduced “stuck” moments and inaccurate surface feedback.

  • Multiple Resolution Support

    Added support for more display resolutions; Improved UI scaling for different display ratio; Full Screen and Windowed support and more.

  • Assisted Difficulty Rebalance

    Increased cane's echolocation wave radius; Reduced "Echo" scan cooldown and increased "Echo" scan duration and more.


🛠 Bug Fixes & Quality of Life

  • Fixed various reported gameplay bugs.

  • Minor UI refinements.

  • General quality-of-life improvements across chapters.


💛 Special Thanks

A heartfelt thank you to 송주임 for volunteering Korean localization support. Your contribution means a lot and helps the game reach more players.

Also huge appreciation to 1 a uren son for writing an extensive 100% completion guide.
If you’re looking to uncover everything in the game, you can find it here 👉:


As always, please continue sharing your feedback in the Steam Discussions or join our Discord. Your input directly helps shape future updates.

Thank you again for supporting Blind Touch.

— Flygogo

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