Blind Touch · published

👋Hello everyone,
First of all — thank you for playing Blind Touch and for all the thoughtful feedback since launch. This update focuses on improving gameplay stability, accessibility, and overall polish.
Collision Update (Cane Control)
Reworked collision handling to significantly reduce unintended interactions; Improved cane detection consistency; Reduced “stuck” moments and inaccurate surface feedback.
Multiple Resolution Support
Added support for more display resolutions; Improved UI scaling for different display ratio; Full Screen and Windowed support and more.
Assisted Difficulty Rebalance
Increased cane's echolocation wave radius; Reduced "Echo" scan cooldown and increased "Echo" scan duration and more.
Fixed various reported gameplay bugs.
Minor UI refinements.
General quality-of-life improvements across chapters.
A heartfelt thank you to 송주임 for volunteering Korean localization support. Your contribution means a lot and helps the game reach more players.
Also huge appreciation to 1 a uren son for writing an extensive 100% completion guide.
If you’re looking to uncover everything in the game, you can find it here 👉:
As always, please continue sharing your feedback in the Steam Discussions or join our Discord. Your input directly helps shape future updates.
Thank you again for supporting Blind Touch.
— Flygogo