Gremlins, Inc. – Cards & Projects · published · build 21759485
The last two weeks, we've been juggling the development of this project as well as the update to the original Gremlins, Inc., and thus a few builds went unannounced. Here's where we are, and what we're up to:

We are now at version 156, and made progress in several areas:
A few small improvements that we've shipped:

The nicknames of players now have their "player color" (you are green, the opponent is red).
The currently active player (on the screenshot above, me) has an "active player" frame around the avatar, in its color. So if you look at any screenshot at all, you are able to immediately say, whose turn it is now.
Whenever a player plays a card, it has an outline in that player's color in the middle of the table (here you can see me playing "Easy gamble", and you can identify from the green outline that it was me who played it, and not my opponent).
When you need to assign resources (whether to your projects, or away), the neon hand symbol is of the color that matches the initiator of this action. So, here, you can see that I (green nickname) played the card (green outline), which requires me to assign resources, by my own will (green hand).
The hand in the middle reflects the progress of the assignment – here's how it looks once I selected all that I needed to select:

Notice also the project IDs, which are red when they reflect the numbers of projects on the opponent's side and green when these are my own.
Besides this, we harmonized the way we display the unavailability in the game:

In this screenshot you can see:
In this way, everywhere in the game where there's a current impossibility to do an action because you lack something (a condition, a price to pay, a specific type of card, etc.), you will see a red line that crosses out the required element.

We started accepting sign-ups for Steam Playtest, which at this point is a few weeks away still. As of now, there's 1.500 requests, which we hope to satisfy, with the majority of players from Russia, China, Kazakhstan, Ukraine, USA and Japan (we're not certain, but Kazakhstan could be a proxy for both Russia and Ukraine; we're happy to see players from any region, speaking any language).
The good news is that with this number of people who want to join the playtest, you guys should have no problems finding someone to play with, in the lobby.
One thing that we started from this week, is the separation of the Playtest Steam branch from the Developer Steam branch. So that once we start the test, we will be able to update the developer version daily, while the public playtest version will be updated once every few days, and will remain more stable. And the news here that you will see, will now deal with the Playtest versions rather than with our internal builds which we keep to ourselves – beginning with the very next update.
What stops us from opening the Playtest right now?
It's hard to say when we'll be done, but we now work day after day to make it sooner.
Thanks to everyone who sent their warm wishes, and we can't wait to let you try this thing!