Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CropageddonNewsPlaytest - Melee Combat
Community

Playtest - Melee Combat

Cropageddon · published 1 Dec 2025, 22:52 UTC

All newsPlayers around this dateRead on Steam

Preparing for the First Playtest!

I'm getting ready for the first playtest! This initial test will focus specifically on melee combat mechanics to help answer some key questions:

  • Do the controls feel responsive and intuitive?

  • Is the game feedback clear and satisfying?

  • Are the enemies challenging enough (but not frustrating)?

  • Most importantly—is it fun?

What to Expect:

The playtest build will include:

  • A working main menu (still polishing it, but it's functional)

  • A simple combat-focused level with enemies

  • A few basic spells (keeping the selection limited so we can really focus on melee combat)

Your Feedback Matters:

After playing, please share your thoughts! You can post your feedback in:

  • The forum thread

https://steamcommunity.com/app/4091090/discussions/0/684113302075258191/

  • The Discord channel

Looking forward to hearing what you think—every bit of feedback helps make the game better!

I'm hoping to have it available sometime between December 5th and 10th.

More from Cropageddon

Other announcements

All news
Community13 Sep 2026Devlog 13.09.2026The build is approved so the release date is set :) I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player. I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons. One-hand Sword : It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand…Community30 Aug 2026Devlog 30.08.2026I'm back, and I was also able to get some work done over the weekend. The spawn logic of the enemies has been improved and extracted. A new mode, "Survive" has been introduced, which can now use the new spawn logic. New Game Mode: Survive In Survive, the player has to survive for a certain amount of time. The current solution is a bit overengineered for what it currently is. Each enemy has a th…Community16 Aug 2026Devlog 16.08.2026Iterated on the pepper enemy and onion enemy. Playtested the game and started creating tickets for the final sprint towards release. As mentioned, I will be traveling for the next two weeks, so there will be no update next Sunday.