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Elemental AdventureNewsPassing to godot 4.4
Major update

Passing to godot 4.4

Elemental Adventure · published 2 Sep 2025, 14:48 UTC · build 19826502

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Hi everyone, today I'm going to change a few things.

First, I've switched engines because Unity was too complicated for me, and Godot offers a more efficient and easier engine for my 2D game, so from now on I'll be using that engine.

Second, since I've switched engines, there are still some levels missing, such as the snow level and a few other things like multiplayer and chat. But don't worry, I'll be adding them little by little. For now, there are 18 levels, and more will be coming soon.

I just hope this change doesn't bother you. Thanks for your attention :)

Edit: I forgot to mention that I'm not going to publish the web version yet because it turns out it's very laggy and for now there won't be a web version of the game.

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Major update14 Apr 202610.9: big fix updateHello adventurers! Today I bring you a new update where we've added the following features!!: · Fixed some bugs with the save system · The slime enemies now shoot · Level cleaning: I redid all the levels · Level adjustments: Previously, there were 6 level per biomes ; now there are 5 level per biomes , meaning that instead of 24 levels with only 4 biomes, there are now 25 levels with 5 biomes.…Game update25 Dec 202510.8: New music and hotfixesThe changes I've made are: · Fixed a bug in the game's ending menu. · Added new music I created. · Fixed a bug that prevented the final victory menu data from being deleted correctly. · Fixed the pause menu settings that weren't changing.Game update16 Nov 202510.7: fixed bugs and added new themeshello everyone, there the changes: · fixed bugs with pause menu · added new themes to game over and victory menu · fixed some bugs with dedicated server